woops that last sentence should of read - not on a friday - with a deadline.

and *this* was the non exploding version example https://vimeo.com/59306941

best

Rob

On 25 March 2013 22:03, Rob Chapman <[email protected]> wrote:

> yes, its normal. its a good way of keeping all the non hardcore
> simulationists away. :)  but seriously, try and think about what you are
> asking it to do, its very easy to ask it (Lagoa) the impossible which can
> be frustrating, this is why there are presets to start from.
> disappearing sims is preferable to a crash in my opinion, its a reminder
> that it could almost cope with all the multiphysics you asked for but gave
> up and just needs one more setting tweak to fix...
>
> ie see this test here - disappears all the time https://vimeo.com/59300853
>
> increasing substeps helps but also did lowering the pressure settings and
> collision sizes whilst also increasing the 'quality' or resolution of the
> emitters, (eg in my case do not leave on automatic kernel radius)
>
> if you are careful with balance of all settings it will work what you want
> to achieve AND not disappear or explode. but not on a friday.
>
> https://vimeo.com/59300853
>
> hope that helps!
>
>
>
>
>
> On 25 March 2013 21:45, Roman Kaelin <[email protected]> wrote:
>
>> hey!
>>
>> did anyone ever have a problem with disappearing lagoa sims? i'm trying
>> to solve inelastics and elastics
>> , breakable structure kind of thing. it works fine at lowres and as soon
>> as i up my resolution or increase the substeps the point cloud just
>> completely disappears after a bunch of frames?? the bounding box of the
>> point cloud seems to be wrong and off too... any help appreciated!
>>
>> geerz,
>> roman
>>
>>
>

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