woops that last sentence should of read - not on a friday - with a deadline.
and *this* was the non exploding version example https://vimeo.com/59306941 best Rob On 25 March 2013 22:03, Rob Chapman <[email protected]> wrote: > yes, its normal. its a good way of keeping all the non hardcore > simulationists away. :) but seriously, try and think about what you are > asking it to do, its very easy to ask it (Lagoa) the impossible which can > be frustrating, this is why there are presets to start from. > disappearing sims is preferable to a crash in my opinion, its a reminder > that it could almost cope with all the multiphysics you asked for but gave > up and just needs one more setting tweak to fix... > > ie see this test here - disappears all the time https://vimeo.com/59300853 > > increasing substeps helps but also did lowering the pressure settings and > collision sizes whilst also increasing the 'quality' or resolution of the > emitters, (eg in my case do not leave on automatic kernel radius) > > if you are careful with balance of all settings it will work what you want > to achieve AND not disappear or explode. but not on a friday. > > https://vimeo.com/59300853 > > hope that helps! > > > > > > On 25 March 2013 21:45, Roman Kaelin <[email protected]> wrote: > >> hey! >> >> did anyone ever have a problem with disappearing lagoa sims? i'm trying >> to solve inelastics and elastics >> , breakable structure kind of thing. it works fine at lowres and as soon >> as i up my resolution or increase the substeps the point cloud just >> completely disappears after a bunch of frames?? the bounding box of the >> point cloud seems to be wrong and off too... any help appreciated! >> >> geerz, >> roman >> >> >

