Hi Jeremie,
could you please point out how you did it in the end? I'm facing the
same problem with a custom generator op.
It might be a different case here, though - I want to generate UVs, too,
which to my knowledge is not possible yet in the update callback,
because UVs are a cluster property.
I believe the way to go is a button callback, where I don't want to
generate the whole geometry again, of course.
Can I use the operator's userdata to recycle the geo?
Cheers,
Eugen
Am 26.03.2013 01:34, schrieb Jeremie Passerin:
Finally got time to look at it closer...
Well it looks like it's working perfectly ! And it's so simple !
The animators are testing it right now but it looks super cool now ;-)
Thanks mate !