Personally,
I really like the detail in the BF3 characters&assets&environment.
If you google a bit you can find a few of the characters in 3ds/maya/xsi format,
including textures sometimes, there´s loads of people using these meshes for
their own mods or as proportions&detail reference for their own (realtime)
meshes.
In terms of weapons and recognizeable gear detail, the BF stuff is really sweet.
All the latest and greatest custom options for your SAW or M4 you could want...
The MGS5 stuff on the other hand has obviously more focus on telling a story in
a different scenario, e.g. it has more options to deviate from the battlefield
setting.
But in general both games have kick arse art direction and attention to detail
imo.
What´s really sweet in the MGS5 presentation is how detailed they show their
engine
and how they go about creating believable detail especially in textures,
lighting and shading.
A lot of that stuff translates really nice to offline rendering, too.
One nice bit for example is the angle-dependent glossiness of surfaces in
shading, just great.
Or the wetness effect they get my globally pushing glossiness on demand.
When I first saw the first few examples in the MGS5 engine, I thought it looked
boring
until I realized that was because the engine first of all creates real-world
lighting
with proper gamma, which means images may initially look less
saturated&contrasty than
your average game/hip-hop video look but it´s easy enough to get that look if
you want.
The BF engine is also really nice, thought.
In conlcusion, I am deeply impressed from both.
Cheers,
tim
On 29.03.2013 13:42, Juhani Karlsson wrote:
I have to say that while BF4 might have pretty pixels it does looks very
pale compared to MGS in art direction.
There is level of symbolism and depth in it that BF completely lacks.
Different games naturally - just my opinion.
- J
On 28 March 2013 16:02, Marc-Andre Carbonneau <
[email protected]> wrote:
Nice but I think this is better looking.****
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www.gametrailers.com/videos/2z61g8/battlefield-4-fishing-in-baku-gameplay-demo
****
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*From:* [email protected] [mailto:
[email protected]] *On Behalf Of *olivier jeannel
*Sent:* 28 mars 2013 09:58
*To:* [email protected]
*Subject:* Re: Kojima san uses Softimage in MGS 5! Again!****
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Japaneses, when they do things, they don't do half...
Excellent video, thanks for showing it !
Le 28/03/2013 13:56, Szabolcs Matefy a écrit :****
http://www.youtube.com/watch?feature=player_detailpage&v=FQMbxzTUuSg#t=1880s
****
****
But worth a look the whole thing…amazing J****
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