Just to put some salt on that wound...did i mention i was archiving a
project and reading my mails while this was rendering?
It's the weirdest feeling in the world to render something, and then look
at the processor threads and see them all on idle.


On Tue, Apr 2, 2013 at 9:46 PM, Tim Leydecker <bauero...@gmx.de> wrote:

> Very nice.
>
> I want to use Redshift3d now, too.
>
> mental ray has already wasted too much of my life time.
>
> Cheers,
>
> tim
>
>
> On 02.04.2013 20:37, Octavian Ureche wrote:
>
>> Speaking of the wolf....
>> Was just getting ready to post it.
>>
>> So here it is:
>> https://dl.dropbox.com/u/**2109634/classroom_dof_moblur_**
>> animation_v02.mov<https://dl.dropbox.com/u/2109634/classroom_dof_moblur_animation_v02.mov>
>>
>> A couple of notes on it though. It had around 3 min / frame (some frames i
>> saw 2:40 min).
>> The thing is, i'm using brute force for the primary rays, since i'm still
>> trying to understand the engine, and
>> it's the slowest approach of all. Also i doubled the rays since the still
>> image to make sure it looks neat (someone mentioned noise for that one),
>> so
>> now it's 1024 rays. Another thing i did was to lower the screen radius to
>> 8
>> on the IPC and raise the samples per pixel to 64. Kept a pretty low
>> setting
>> on the dof (128 samples), and put a higher sampling on the moblur (512).
>> That's why, if you look frame by frame, you will see some noise in the
>> dof.
>>
>> All in all, given that, with proper knowledge of the engine and a
>> different
>> primary ray approach like IC, one could surely take the rendertime down,
>> i'm still impressed by a noiseless brute force solution that does dof and
>> moblur in under 3 mins/frame. Oh, and i have a 3 year old gtx470 with 1 gb
>> vram.
>> And i just started using redshift yesterday :)
>>
>> Cheers,
>> Octav
>>
>>
>> On Tue, Apr 2, 2013 at 9:23 PM, Tim Leydecker <bauero...@gmx.de> wrote:
>>
>>  Hi Octavian,
>>>
>>>
>>> is an update/sequence render of the (animated) classroom scene available
>>> already?
>>>
>>> Would be really interesting how the DOF/MoB and GI play together with
>>> animation
>>> and how long it takes to get the results smooth across frames.
>>>
>>> Cheers,
>>>
>>>
>>> tim
>>>
>>>
>>>
>>>
>>> On 01.04.2013 23:37, Octavian Ureche wrote:
>>>
>>>  yap,
>>>>
>>>> i have some time to kill tomorrow so i'll give it a go.
>>>> see know how it turns out
>>>>
>>>>
>>>>
>>>> On Tue, Apr 2, 2013 at 12:29 AM, Andreas Bystrom
>>>> <andreas.byst...@gmail.com>****wrote:
>>>>
>>>>
>>>>   octavian, could you render a small animation with that exact setup?
>>>> with
>>>>
>>>>> say a camera move and some animated objects inside the room?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Apr 2, 2013 at 8:11 AM, Doeke Wartena <clankil...@gmail.com
>>>>>
>>>>>> wrote:
>>>>>>
>>>>>
>>>>>   Can someone tell me why so many renderers are CPU based? And what is
>>>>> the
>>>>>
>>>>>> up and downside apart from speed.
>>>>>>
>>>>>>
>>>>>> 2013/4/1 Len Krenzler <l...@creativecontrol.ca>
>>>>>>
>>>>>>     It is a fantastic render engine.  That grain can easily be
>>>>>> removed by
>>>>>>
>>>>>>> a little tweaking and not much more render time.
>>>>>>>
>>>>>>> - Len
>>>>>>>
>>>>>>> On 4/1/2013 12:49 PM, Andres Stephens wrote:
>>>>>>>
>>>>>>> Wow, I got access to the Alpha, and I'm really digging it also! But I
>>>>>>> haven't got a sample scene to benchmark yet. But I like what you've
>>>>>>> got
>>>>>>> there, and great times!
>>>>>>>
>>>>>>> But.. are you happy with the grain in the image?
>>>>>>>
>>>>>>> Thanks for sharing the image. =)
>>>>>>>
>>>>>>> -Draise
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    ------------------------------
>>>>>>>
>>>>>>> From: okt...@gmail.com
>>>>>>> Date: Mon, 1 Apr 2013 19:17:32 +0300
>>>>>>> Subject: Re: Announcing Redshift - Biased GPU Renderer
>>>>>>> To: softimage@listproc.autodesk.****com<softimage@listproc.**
>>>>>>> autodesk.com <softimage@listproc.autodesk.com>>
>>>>>>>
>>>>>>>
>>>>>>> Crossposting and a little OT but i just had to share this.
>>>>>>> Took some time today and finally fiddled a bit with redshift.
>>>>>>> 1:41 mins on a gtx470 with the old classroom scene (10 min for
>>>>>>> material
>>>>>>> setup, 1 hr to figure out the settings).
>>>>>>> Dof and motionblur straight from the renderer.
>>>>>>>
>>>>>>>    I really dig it so far.
>>>>>>>
>>>>>>>    Cheers,
>>>>>>> Octav
>>>>>>>
>>>>>>>    PS.and i managed to finish the vray displacement test scene which
>>>>>>> i
>>>>>>> have to cleanup and share later today.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    [image: Inline image 1]
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ______________________________****___________________
>>>>>>>
>>>>>>>
>>>>>>> Len Krenzler - Creative Control Media Productions
>>>>>>>
>>>>>>> Phone: 780.463.3126
>>>>>>> www.creativecontrol.ca - l...@creativecontrol.ca
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>> --
>>>>> Andreas Byström
>>>>> Weta Digital
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>
>>


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visual | stuff
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