What about the spin particle compound? It has a tumble function..

On Tue, Apr 9, 2013 at 8:20 AM, Andy Nicholas <[email protected]> wrote:

>  Hi Morten,
> The only issue with randomising or turbulising it, is that the particles
> will
> look like they're being acted on by some sort of force because their
> angular
> momentum is varying.
>
> If you want something a little more like tumbling debris in zero gravity,
> then
> during emission; store a random unit vector (A) to rotate the particle
> around.
> Use Randomise By Cone to generate another unit vector (B) at 90 degrees to
> vector A, but at a random 360 orientation about it. Store this vector too.
> It
> will be used to rotate vector A on each frame. Finally, store two random
> rates
> of rotation. One for spinning the particle around A, and one for spinning A
> around B.
>
> All that stuff is just your initialisation. On each frame you just rotate
> vector
> A using B and one of the rates of rotation (Angle+Axis). Then rotate the
> particle using vector A and the other rate of rotation.
>
> It should look fairly natural, although I doubt it obeys conservation of
> angular
> momentum exactly.
>
> Cheers,
> A
>
>
>
> On 09 April 2013 at 12:38 Morten Bartholdy <[email protected]> wrote:
>
>
> > Which is the best method to make totally randomly tumbling particles in
> ICE? I
> > am doing it with Spin Particle and altering the input axis with
> Randomizing
> > the rotation by cone. I am thinking I would like to turbulize direction
> of the
> > the vector instead of randomizing but have not cracked that one yet.
> >
> >  Is there a more elegant way to make particles tumble (flying slowly
> through
> > the air) totally randomly?
> >
> >  Morten
> >
> >
> >
>

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