Hi everyone, I've been working on display callbacks and am having some trouble. I am trying to display some information for the animators at One Animation.
>From my understanding of opengl render sequence, 3D objects are render before 2D displays: // drawing 3D world push GL_PROJECTION loadIdentity set ortho push GL_MODELVIEW loadIdentity clear color and depth buffer // draw 2D information pop GL_MODELVIEW pop GL_PROJECTION I placed my 2D drawing codes in the function below based off the Sample Display Callback example from the Softimage SDK. void MyClearScreenBuffer_Execute ( XSI::CRef, LPVOID * ); The problem I'm facing is that the 2D information is drawing behind the 3D objects. Thanks Angeline Junior TD One Animation

