>From what you said you're already setting the pointpositions (aka deforming), so you have *already* *taken over*. You can set the deformation to be absolute if your data is absolute and taking the object's transform into consideration.
If you mean if you can disable operators downwards... no, you can't. On Fri, Apr 12, 2013 at 12:18 PM, Bartek Opatowiecki < [email protected]> wrote: > Hi, > > I'm working on a customOperator which is deforimg a mesh. > It is sitting at the top of an animation construction mode . > I would like it to take over the deformation at some point > and ignore entire construction stack below it. > > thanks, > Bartek >

