multiply it by the objects matrix
On Mon, Apr 15, 2013 at 10:17 AM, Sam <[email protected]> wrote: > As the subject says, I’m trying to create a vector between 2 objects in > ICE? Essentially what I want to do is point a null (which is attached to > the closest location on the surface of a mesh) at another object. I’ve > tried several ways, and I just can’t seem to get it to work. It seems that > no matter what I do, the vector is always coming from the origin (0,0,0). I > thought this would be easy, but I’m obviously doing something very wrong.* > *** >

