multiply it by the objects matrix

On Mon, Apr 15, 2013 at 10:17 AM, Sam <[email protected]> wrote:

> As the subject says, I’m trying to create a vector between 2 objects in
> ICE? Essentially what I want to do is point a null (which is attached to
> the closest location on the surface of a mesh) at another object. I’ve
> tried several ways, and I just can’t seem to get it to work. It seems that
> no matter what I do, the vector is always coming from the origin (0,0,0). I
> thought this would be easy, but I’m obviously doing something very wrong.*
> ***
>

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