simulate with RBD instead of particles..?

On 19 April 2013 16:56, David Saber <[email protected]> wrote:

> Hello
>
> I'm throwing a lot of spheres on a surface where they should stick.
> Everything works, but is there a way to have the spheres not overlap each
> other?
> I've tried "neighboring particle force" and put some negative value in
> "attraction strength", but this does not seem to have any effect...
> Thanks
>
> David
>

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