simulate with RBD instead of particles..?
On 19 April 2013 16:56, David Saber <[email protected]> wrote: > Hello > > I'm throwing a lot of spheres on a surface where they should stick. > Everything works, but is there a way to have the spheres not overlap each > other? > I've tried "neighboring particle force" and put some negative value in > "attraction strength", but this does not seem to have any effect... > Thanks > > David >

