many thanks Klemens, between my hacking, and Dan's off-list python genius, we managed to get it working.....
a _____ From: [email protected] [mailto:[email protected]] On Behalf Of Klemens Kopetzky Sent: 19 April 2013 15:43 To: [email protected] Subject: RE: terrain ascii xyz import Hi Adrian, Recently I had to import some xyz point cloud data as well (for a building though, rather than a terrain) and noticed the same thing. So I literally butchered his great script to import the colours as well (sorry Dan). I am by no means a programmer, but the script worked for me, maybe it works for you too. Just use at your own risk ;-). Regards, Klemens P.S.: Sorry for the attachment everyone. _____ From: [email protected] [mailto:[email protected]] On Behalf Of adrian wyer Sent: 18 April 2013 18:21 To: [email protected] Subject: RE: terrain ascii xyz import so the Lidar problem has reared it's ugly head again! Dan, i noticed in your script you are pulling RGBA data and writing to the cache file.... but it doesn't seem to read into the new cloud... any thoughts? a _____ From: [email protected] [mailto:[email protected]] On Behalf Of adrian wyer Sent: 24 January 2013 12:41 To: [email protected] Subject: RE: terrain ascii xyz import cheers! in the end, we left the client to deal with their own lidar wrangling, using the lidar software to kick out rudimentary animation.... i just know in a few weeks they'll come back wanting us to take over.... hehe be interested to see your results a _____ From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: 24 January 2013 12:33 To: [email protected] Subject: Re: terrain ascii xyz import Hey Adrian, That's really Cool!! Love the style on that!! I'll post a test of what I've done when it's ready. Cheers On 22 January 2013 18:04, adrian wyer <[email protected]> wrote: Hay Chris look forward to seeing the results..... here's the test that i spat out using meshlab to importa renamed XYZ data to a random mesh then doing a 'add points at point locations' on the random mesh that meshlab generates http://www.fluid-pictures.com/lidar_test_low.mov colour at vertices is the next step... a _____ From: [email protected] [mailto:[email protected]] On Behalf Of Chris Marshall Sent: 22 January 2013 15:14 To: [email protected] Subject: Re: terrain ascii xyz import OK in the end found a quick 'n dirty solution that was slightly surprising. It was actually possible to shrinkwrap a grid onto the pointcloud. The slight problem with this is that you need to use one of the Closest Vertex/Surface options, for it to work. On terrain that has plenty of elevation, the grid gets deformed across laterally in places. So it was a case of simply scaling the pointcloud to 0.01 in the y, shrinkwrap the grid onto that, freeze, then scale the grid y to 100 again. It needs a little filtering of points, but that works fine. Gives an acceptable result. _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5549 - Release Date: 01/21/13 -- <http://mintmotion.co.uk/img/mint.png> Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5553 - Release Date: 01/23/13 _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2639/5553 - Release Date: 01/23/13 _____ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2240 / Virus Database: 2641/5745 - Release Date: 04/14/13

