2Gb limit was a 32bit filesize issue. I had this problem quite often when doing fluid sims in Maya in the past. Most annoying thing was that the files were accessible, but only showed the sim up till the point the file became 2Gb ;-)

Rob

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On 30-4-2013 16:13, adrian wyer wrote:

can anyone shed light on a method that's going to save my a$$?

working with heavy point cloud data in 2013SP1

scene size ended up being just a nat's over 2Gb

now i can't open the scene due to it's size being over some arbitrarily decided limit....

although 2014 has no limit, it can't open the scene...

have i just lost a couple of days of work? is  my scene file corrupt?

if so.. thanks whoever decided that 2Gb was 'more than enough' !

a

Adrian Wyer
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