Try something with "Is Boarder"
eg.:
Get all Points of Mesh, as Location.
Use a Filter with "Is Border"
Get Distance between Points and Particles
Get Array minimum.
Find that Value in the Distance-Array to get the Index -> Thats the
might be the Index of the closest Border-Point
Am 06.05.2013 16:04, schrieb Paul Griswold:
Hey guys -
Is there a way to get the location of the nearest disconnected edge
and set that as the goal for my particles?
I'm using Eric Mootz's emTV compounds to grow a mesh & I want to
attract particles to the newly created disconnected edges.
Thanks,
Paul