Thanks Martin, thats what i suspected as well, but I havent done uvs in almost 3 years so wasnt sure. I appreciate it. Will pass the info forward
On Sun, May 12, 2013 at 1:29 PM, Martin <[email protected]> wrote: > Only one UV polyface in an island has been inverted/flipped ? > > If that's the case you should be able to detect it in your Tex.Editor. > > Softimage doesn't "merge" UV samples that aren't adjacent so their borders > should appear green/blue in the Text.Editor when you select them because > they are not "merged". > > If the samples are adjacents and have the same coordinates, then they > shouldn't have green/blue borders. > > M.Yara > > > > On Sun, May 12, 2013 at 12:59 PM, Enrique Caballero < > [email protected]> wrote: > >> sorry guys, wrote that quickly >> >> k so apparently these artists have somehow managed to create UVS where >> some of the polygons in that UV island/shell/hull are facing in the >> opposite direction. So that on those polygons the bump and displacement >> maps are inverted. >> >> I'm not sure how they actually did this, they probably cut up the uv's >> and then tried to put them back together, but somehow messed it up, and now >> some of the UV's are flipped. >> >> They are new starters from a company that used 3dsmax so they are still >> getting used to the xsi workflow. They have asked us if there's a quick way >> to tell if a UV is facing in the wrong direction. Apparently in 3dsmax the >> uv's would be a different color in the uv editor. >> >> anyway i dont think that there is, as I've never ran into this issue >> before, when I UV i just a combination of projections and uv unwrap. and >> everything comes out okay >> >> >> On Sun, May 12, 2013 at 8:57 AM, Raffaele Fragapane < >> [email protected]> wrote: >> >>> Was about to ask for the same. For those of us who don't know max >>> inverted UVs and a stitching where it wouldn't be blatantly obvious don't >>> make a lot of sense in the same sentence :) >>> >>> >>> On Sun, May 12, 2013 at 10:54 AM, Matt Lind <[email protected]>wrote: >>> >>>> define inverted uv >>>> >>>> ------------------------------ >>>> *From:* [email protected] [ >>>> [email protected]] On Behalf Of Enrique >>>> Caballero [[email protected]] >>>> *Sent:* Saturday, May 11, 2013 6:58 AM >>>> *To:* [email protected] >>>> *Subject:* Test for Inverted UV's >>>> >>>> Hey guys, >>>> I'm passing forward a question from one of our new artists here that >>>> stumped me. >>>> >>>> Is there a quick way to check for inverted UV's in softimage. 3dsmax >>>> apparently has one built in. >>>> >>>> >>>> Basically sometimes the uv's get stitched together inverted and they >>>> are having a hard time detecting these. >>>> >>>> Thanks, >>>> >>>> -Enrique >>>> >>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >> >> >

