Thanks Martin, thats what i suspected as well, but I havent done uvs in
almost 3 years so wasnt sure. I appreciate it. Will pass the info forward


On Sun, May 12, 2013 at 1:29 PM, Martin <[email protected]> wrote:

> Only one UV polyface in an island has been inverted/flipped ?
>
> If that's the case you should be able to detect it in your Tex.Editor.
>
> Softimage doesn't "merge" UV samples that aren't adjacent so their borders
> should appear green/blue in the Text.Editor when you select them because
> they are not "merged".
>
> If the samples are adjacents and have the same coordinates, then they
> shouldn't have green/blue borders.
>
> M.Yara
>
>
>
> On Sun, May 12, 2013 at 12:59 PM, Enrique Caballero <
> [email protected]> wrote:
>
>> sorry guys, wrote that quickly
>>
>> k so apparently these artists have somehow managed to create UVS where
>> some of the polygons in that UV island/shell/hull are facing in the
>> opposite direction.  So that on those polygons the bump and displacement
>> maps are inverted.
>>
>> I'm not sure how they actually did this, they probably cut up the uv's
>> and then tried to put them back together, but somehow messed it up, and now
>> some of the UV's are flipped.
>>
>> They are new starters from a company that used 3dsmax so they are still
>> getting used to the xsi workflow. They have asked us if there's a quick way
>> to tell if a UV is facing in the wrong direction. Apparently in 3dsmax the
>> uv's  would be a different color in the uv editor.
>>
>> anyway i dont think that there is, as I've never ran into this issue
>> before, when I UV i just a combination of projections and uv unwrap. and
>> everything comes out okay
>>
>>
>> On Sun, May 12, 2013 at 8:57 AM, Raffaele Fragapane <
>> [email protected]> wrote:
>>
>>> Was about to ask for the same. For those of us who don't know max
>>> inverted UVs and a stitching where it wouldn't be blatantly obvious don't
>>> make a lot of sense in the same sentence :)
>>>
>>>
>>> On Sun, May 12, 2013 at 10:54 AM, Matt Lind <[email protected]>wrote:
>>>
>>>>  define inverted uv
>>>>
>>>>  ------------------------------
>>>> *From:* [email protected] [
>>>> [email protected]] On Behalf Of Enrique
>>>> Caballero [[email protected]]
>>>> *Sent:* Saturday, May 11, 2013 6:58 AM
>>>> *To:* [email protected]
>>>> *Subject:* Test for Inverted UV's
>>>>
>>>>   Hey guys,
>>>> I'm passing forward a question from one of our new artists here that
>>>> stumped me.
>>>>
>>>>  Is there a quick way to check for inverted UV's in softimage.  3dsmax
>>>> apparently has one built in.
>>>>
>>>>
>>>>  Basically sometimes the uv's get stitched together inverted and they
>>>> are having a hard time detecting these.
>>>>
>>>>  Thanks,
>>>>
>>>>  -Enrique
>>>>
>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>

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