You can match transforms to that user camera too

On Saturday, 11 May 2013, Vincent Ullmann wrote:

> Just to add something...
> I just found, the place where User-Cameras (and Top/Left/...) live..
>
> Set your Explorer to "Application" -> Views
>
>
>
> Am 11.05.2013 03:50, schrieb David Gallagher:
>
>> Wow, thanks!
>>
>>
>> On 5/10/2013 7:38 PM, Vincent Ullmann wrote:
>>
>>> Just cant sleep. ;-)
>>> Here you Go...
>>>
>>> Select your "real"-Camera
>>> Run script
>>> Choose ViewPort you want to Match (A,B,C,D)
>>>
>>> Am 11.05.2013 01:25, schrieb Lp3dsoft:
>>>
>>>> Rings a bell, I remember it as one of a set of camera tools that Chinny
>>>> did....
>>>>
>>>> On 11 May 2013, at 00:08, David Gallagher <[email protected]>
>>>> wrote:
>>>>
>>>>  I seem to remember using a script that creates a camera and matches it
>>>>> to the User View, but I can't find it now.
>>>>>
>>>>> Sound familiar to anyone?
>>>>>
>>>>>
>>>>>
>>>
>>
>

-- 


Simon Reeves
London, UK
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*www.simonreeves.com*
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