You can match transforms to that user camera too On Saturday, 11 May 2013, Vincent Ullmann wrote:
> Just to add something... > I just found, the place where User-Cameras (and Top/Left/...) live.. > > Set your Explorer to "Application" -> Views > > > > Am 11.05.2013 03:50, schrieb David Gallagher: > >> Wow, thanks! >> >> >> On 5/10/2013 7:38 PM, Vincent Ullmann wrote: >> >>> Just cant sleep. ;-) >>> Here you Go... >>> >>> Select your "real"-Camera >>> Run script >>> Choose ViewPort you want to Match (A,B,C,D) >>> >>> Am 11.05.2013 01:25, schrieb Lp3dsoft: >>> >>>> Rings a bell, I remember it as one of a set of camera tools that Chinny >>>> did.... >>>> >>>> On 11 May 2013, at 00:08, David Gallagher <[email protected]> >>>> wrote: >>>> >>>> I seem to remember using a script that creates a camera and matches it >>>>> to the User View, but I can't find it now. >>>>> >>>>> Sound familiar to anyone? >>>>> >>>>> >>>>> >>> >> > -- Simon Reeves London, UK *[email protected]* *www.simonreeves.com* * *

