Yes there are some addons available. I think the most advanced one is
Megafiers. They only have exporters for Max, Maya, Blender and LW
though. I think you can manually export the shapes though.
On 5/14/2013 9:07 AM, Erwan Naudin wrote:
as far as I know, i never seen any shape animation working out from
any 3D packages, whatever if it is Unreal engine or Unity, only
skinned geometries are accepted.
Maybe there is some tools on the unity asset store that will let you
do something like that, but not natively, sadly :)
2013/5/14 Mirko Jankovic <[email protected]
<mailto:[email protected]>>
Checked it all around and looks like only rigged face works.
It is still possible to get nice details in facial animation with
null controls only.
On Tue, May 14, 2013 at 3:06 PM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:
Hey Dan long time!
I'm not sure if Unity support blend shapes. My knowledge of
Unity is extremely limited but from what I've heard from some
sources is that most of the gaming platforms these days don't
support blend shapes. I've been told that the face rigs need
to be skinning based. I'd love to be wrong though.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 13/05/2013 8:20 PM, Daniel Kim wrote:
Anyone know how to bring Softimage animation to Unity3D?
I tried plot shape animation and export it, but it seems
not working in Unity3d.
If someone knows, please let me know how to.
Thanks
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Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
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