Hi all!
This might be a strange question, but what would be the normal texture
size today when creating content for games?
I'm trying to learn a new profession and need to test out the basics
at home before I jump out into the void :)

Also, would unity be a good practice platform? Or any other recommendations?

I'm trying out something new here, so any suggestions and tips are welcomed!

Best regards
Stefan


-- Sent from a phone booth in purgatory

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