+1 for: - Various Graph evaluation modes : Mute, On demand, Always (some examples here: https://vimeo.com/48242379) - Faster evaluation of the graph validation (as it would still be needed if you are editing a "mutted" ICETree) - Fixing "Hidden but still evaluating ICETree bugs"
On Wed, May 15, 2013 at 6:47 AM, Andreas Böinghoff <[email protected]>wrote: > b: > > I'm a bit double-minded when it comes to evaluation of hidden ICE trees. > Sometimes it's nice to have, sometimes not. Personally I would love to see > two this. > > First: The possibility to turn of the evaluation of all ICE trees in the > Scene (Like in Maya -> Evaluate Notes). That would also be nice for > Deformers, Envelopes, Contraints... > Second: The possibility to Mute ICE trees. The Disable from here option > helps from time to time, but a hard Mute switch would be nice. > > > On 5/15/2013 12:02 PM, Leo Quensel wrote: > > To b: > > I once tried to cast rays from a camera to points in a pointcloud to > determine visibility. > It was enough to have the camera connected to a raycast node and it was > evaluated all the time - even if the raycast node was completely > disconnected from > anything else. > This was on 2012 (without SP) - haven't tried since. > > *Gesendet:* Mittwoch, 15. Mai 2013 um 11:33 Uhr > *Von:* "Sebastian Kowalski" <[email protected]> <[email protected]> > *An:* "[email protected]" <[email protected]> > <[email protected]> <[email protected]> > *Betreff:* heavy ice operation flaws > hey list, > > i am feeling a bit bad because of complaining every time i am writing to > this beloved list. > sorry, but… > > a) load a heavy cache, generate a shitload of points, build up huge arrays > and the ram consumption raises to max. well thats not the problem, but > delete that cloud, plug off the cache reader the memory wont flush.. its > stays that high. > seems to be reserving the ram, cause it wont rise higher when doing the > operation again. ok i understand. but then setup a second cloud, do > something similiar, and goodbye softimage. > > b) having an hidden pointcloud in the scene does not say that that tree > wont be evaluated when some param outside the tree is feeding it. like > doing some cam frustum calculation. > > c) similar to b), save a scene with an hidden object, simulated by an ice > tree. its gonna evaluate, progress bar is up (and on win 7, its gonna hide > itself behind the main application). > on occasions it also gonna ramp up on ram, and wont flush after saving is > done. (when you got an HIDDEN pointcloud reading a cache ) > > thats all on 2013. > > -sebastian > > > > > > >

