+1 for:

- Various Graph evaluation modes : Mute, On demand, Always (some examples
here: https://vimeo.com/48242379)
- Faster evaluation of the graph validation (as it would still be needed if
you are editing a "mutted" ICETree)
- Fixing "Hidden but still evaluating ICETree bugs"


On Wed, May 15, 2013 at 6:47 AM, Andreas Böinghoff <[email protected]>wrote:

>  b:
>
> I'm a bit double-minded when it comes to evaluation of hidden ICE trees.
> Sometimes it's nice to have, sometimes not. Personally I would love to see
> two this.
>
> First: The possibility to turn of the evaluation of all ICE trees in the
> Scene (Like in Maya -> Evaluate Notes). That would also be nice for
> Deformers, Envelopes, Contraints...
> Second: The possibility to Mute ICE trees. The Disable from here option
> helps from time to time, but a hard Mute switch would be nice.
>
>
> On 5/15/2013 12:02 PM, Leo Quensel wrote:
>
>  To b:
>
> I once tried to cast rays from a camera to points in a pointcloud to
> determine visibility.
> It was enough to have the camera connected to a raycast node and it was
> evaluated all the time - even if the raycast node was completely
> disconnected from
> anything else.
> This was on 2012 (without SP) - haven't tried since.
>
> *Gesendet:* Mittwoch, 15. Mai 2013 um 11:33 Uhr
> *Von:* "Sebastian Kowalski" <[email protected]> <[email protected]>
> *An:* "[email protected]" <[email protected]>
> <[email protected]> <[email protected]>
> *Betreff:* heavy ice operation flaws
> hey list,
>
> i am feeling a bit bad because of complaining every time i am writing to
> this beloved list.
> sorry, but…
>
> a) load a heavy cache, generate a shitload of points, build up huge arrays
> and the ram consumption raises to max. well thats not the problem, but
> delete that cloud, plug off the cache reader the memory wont flush.. its
> stays that high.
> seems to be reserving the ram, cause it wont rise higher when doing the
> operation again. ok i understand. but then setup a second cloud, do
> something similiar, and goodbye softimage.
>
> b) having an hidden pointcloud in the scene does not say that that tree
> wont be evaluated when some param outside the tree is feeding it. like
> doing some cam frustum calculation.
>
> c) similar to b), save a scene with an hidden object, simulated by an ice
> tree. its gonna evaluate, progress bar is up (and on win 7, its gonna hide
> itself behind the main application).
> on occasions it also gonna ramp up on ram, and wont flush after saving is
> done. (when you got an HIDDEN pointcloud reading a cache )
>
> thats all on 2013.
>
> -sebastian
>
>
>
>
>
>
>

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