I asked Mohammad,* *and he gave me the autorisation to share his sources:
https://bitbucket.org/ahmidou_lyazidi/so_cubicbeziercurve

Cheers

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/5/16 Matt Lind <[email protected]>

> BTW – the link to the source code is dead.****
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ahmidou Lyazidi
>
> *Sent:* Wednesday, May 15, 2013 3:07 AM
> *To:* [email protected]
> *Subject:* Re: custom ICENode - questions and request for example source
> code****
>
> ** **
>
> From my small experience about this, you can't make a custom topology or
> kinematics "node", you make a node that abstract the more or less complex
> computation, then you feed the topology nodes (or a matrix in the case of
> kinematics).****
>
> As you stated you can't use locators, or location queries in a custom ice
> node, so if you need them the workflow is to break you ice node in smaller
> parts.****
>
> About the preformance sometimes it's faster, sometimes quite the same. I
> made a parallel transport frame node, the gain was only 15% but the setup
> faster.****
>
> This node seems to perform way faster:****
>
>
> http://shaderop.com/2011/07/cubic-bezier-curve-node-for-softimage-ice/index.html
> ****
>
> A****
>
> ** **
>
>
> ****
>
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos****
>
>
>

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