I asked Mohammad,* *and he gave me the autorisation to share his sources: https://bitbucket.org/ahmidou_lyazidi/so_cubicbeziercurve
Cheers ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/5/16 Matt Lind <[email protected]> > BTW – the link to the source code is dead.**** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Ahmidou Lyazidi > > *Sent:* Wednesday, May 15, 2013 3:07 AM > *To:* [email protected] > *Subject:* Re: custom ICENode - questions and request for example source > code**** > > ** ** > > From my small experience about this, you can't make a custom topology or > kinematics "node", you make a node that abstract the more or less complex > computation, then you feed the topology nodes (or a matrix in the case of > kinematics).**** > > As you stated you can't use locators, or location queries in a custom ice > node, so if you need them the workflow is to break you ice node in smaller > parts.**** > > About the preformance sometimes it's faster, sometimes quite the same. I > made a parallel transport frame node, the gain was only 15% but the setup > faster.**** > > This node seems to perform way faster:**** > > > http://shaderop.com/2011/07/cubic-bezier-curve-node-for-softimage-ice/index.html > **** > > A**** > > ** ** > > > **** > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos**** > > >

