Hi Jonny,
You could send me the scene. I'll take a look.

Regards,
Chris

Sent from my iPhone

On 16 May, 2013, at 7:21 PM, "Jonny Grew" 
<[email protected]<mailto:[email protected]>> wrote:

I am creating custom actions on the standard pedestrian rig based on bvh mocap 
files (plotted out all transforms and then storing an action on transform 
f-curves)  These actions recall correctly when I apply them to the rig or drop 
them into the animation mixer.  However, when I am importing actor and applying 
the actions on a pedestrian crowd the animation on the arms is wrong - on some 
meshes it seems that the hands are swapped (the position of the right hand is 
where the left should be and visa-versa).

I have altered the mesh of the pedestrian to add variance on the clothing and 
hair (creating some female characters).  The action appears correct in the 
standard pedestrian rig and if I chose to use the same sources on all other 
characters there is a better result, however I want the male and female actors 
to have different idle, walk and run cycles so this isn't an option.  Is there 
any blindingly obvious reason this would be happening?

I'm using 2013 SP1

Cheers folks

www.Jonnygrew.com<http://www.Jonnygrew.com>
http://vimeo.com/jonnygrew/showreel2013


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