Hi Jonny, You could send me the scene. I'll take a look. Regards, Chris
Sent from my iPhone On 16 May, 2013, at 7:21 PM, "Jonny Grew" <[email protected]<mailto:[email protected]>> wrote: I am creating custom actions on the standard pedestrian rig based on bvh mocap files (plotted out all transforms and then storing an action on transform f-curves) These actions recall correctly when I apply them to the rig or drop them into the animation mixer. However, when I am importing actor and applying the actions on a pedestrian crowd the animation on the arms is wrong - on some meshes it seems that the hands are swapped (the position of the right hand is where the left should be and visa-versa). I have altered the mesh of the pedestrian to add variance on the clothing and hair (creating some female characters). The action appears correct in the standard pedestrian rig and if I chose to use the same sources on all other characters there is a better result, however I want the male and female actors to have different idle, walk and run cycles so this isn't an option. Is there any blindingly obvious reason this would be happening? I'm using 2013 SP1 Cheers folks www.Jonnygrew.com<http://www.Jonnygrew.com> http://vimeo.com/jonnygrew/showreel2013
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