I have an annoying problem when working in the Render Manager: When I add channels in the Render Manager and need to change the output of specific channels to rgb but keep the Main channels rgbs, it seems the setting of rgb or rgba in channels in the Render Manager is very flakey. When I edit a channel it does not always show which channel I am editing - I select for instance reflection and set that to rgb, then when I select diffuse and edit that, the Render Channel field (which is uneditable) is empty and the same for the rgb/rgba channel field and the half float/float field, and when I change that to rgb and float (exr) and check the Main again it is now rgb instead of rgba.
It looks like a refresh issue - if I close the Render Manager and reopen I can edit one of the channels - not the following. Close and reopen, I can edit the next.. This behaviour makes it kind of tedious to edit many channels. Before I report to Soft support I want to bounce it around here in case someone knows a fix. This is Softimage 2013 SP1 on win7 - I am on a GTX 570 driver 311.06 here - works fine otherwise. Oh, an it is not because Aero is turned off - I turned most of the stuff on recently because of graphics issues in the Animation Editor. Cheers Morten

