Are you using the default settings for the anticipation settings? Ie a high anticipation factor and low anticipation contrast can create overly aggressive collision avoidance which would cause your actors to stall and try to change direction.
Also what happens if you force the fixed minimum speed of 10 across all actors via the "simulate collision avoidance" node. Do they all show this same slow behavior? Do they go into and out of this behavior if you "jiggle" the target speed high and low during the simulation? jeff From: [email protected] [mailto:[email protected]] On Behalf Of Jonny Grew Sent: Thursday, May 30, 2013 10:02 AM To: [email protected] Subject: CrowdFX actor target speed Hello list. Using 2013 doing some crowd stuff. Got 4 actors and simulating about 10,000 people. If I set a target speed directly in the particle simulation tree on the simulation crowd the actors behave and try to achieve that target speed. However adding a randomize to vary the speed (Min 10, Max 28) causes 2 of my actors to go into a run and the other two to be pretty much static - nowhere near their min speed of 10. There is no animation on the randomize. Tried blowing away the randomize node and starting with that again but same result. Used turbulize but same result. Changes the seed of the simulation cloud. Everything seems to have the same result. Removing the actors that are misbehaving means that the remaining 2 actors populate the whole sim and the same issue arises but this time with one running and the other being static. I can't see that there's any instruction to tell the 0,1,2 or 3rd actor to behave any differently. Any thoughts people?! Cheers Jonny

