Hey Nick,
While this will work pretty well, it will also introduce some offsets as
a point of the curve that my not lay at a point on the mesh will be
transformed away from or inside of the mesh with the varying reference
frame of the vertex which the object to cluster operator uses.
Using the Location will stick it to the point on the mesh regardless of
where it's original position is in relation to a vertex on the mesh.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 31/05/2013 11:24 AM, Nick Martinelli wrote:
Hi John,
I'm not sure if you have a solution yet, but I had to do something
like this before. What I ended up doing was I used the Add Nulls to
Points script on rray. Just tag points on the syflex cloth, run the
script, then you will get nulls that are object to cluster constrained
to cloth. Once you have that, just envelope the curve to those nulls
and you should be good to go.
hope this helps!
Nick
On Fri, May 31, 2013 at 10:24 AM, john clausing <[email protected]
<mailto:[email protected]>> wrote:
reinterpret location eh?
didn't know that one.
im in the midst of setting up the whole "get nearest point" thingy.
thanks
------------------------------------------------------------------------
*From:* Eric Thivierge <[email protected]
<mailto:[email protected]>>
*To:* john clausing <[email protected]
<mailto:[email protected]>>; [email protected]
<mailto:[email protected]>
*Sent:* Friday, May 31, 2013 10:17 AM
*Subject:* Re: Making a curve "stick" to a syflex cloth
You could use a duplicate of the curve and syflex geo that are
static and use the reinterpret location I believe. You won't have
to worry about the orientation of the attachment since curve
points are only positions.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 31/05/2013 10:10 AM, john clausing wrote:
Hello all,
I have a syflex cloth onto which i want to draw a curve then make
sure that the curve stays with the cloth throughout its simulation.
anyone have any ideas? i was thinking of riffing off paul smiths
vector flow sims.
thanks,
john
--
Nick Martinelli
(201) 424 - 6518
www.nickMartinelli.net <http://www.nickMartinelli.net>
[email protected] <mailto:[email protected]>