C++ libraries talking to one another and compiled with different
version of Visual C++ would just crash on "new" and "delete", usually.
 It either works or doesn't work at all, it's not hard to tell if
there is a problem.  Python, Pyside and Qt should all three use the
same compiler

One comment about your blog post. While Maya is using a modified
version of the Qt libraries, all the Qt point releases are binary
compatible together.  In other words, any version of Pyside compiled
with some variete of Qt 4.8 will work with any variety of Qt 4.8.x,
including the maya one.  On the Mac we don't even compile PySide, we
just take the binary off the web site.  On Windows we had to compile
because of the compiler.  On Windows you can also use cmake to
generate a visual studio project file and compile in the GUI if you
prefer that.


On Thu, Jun 6, 2013 at 8:50 AM, Stefan Kubicek <[email protected]> wrote:
> Hi all,
>
> for the time being I have put together the PySide & Qt build instructions
> for whoever is interested:
> http://plutometro.blogspot.co.at/2013/06/compiling-x64-pyside-using-vs2010.html
>
> I can put that PySide installer up for download too in case ne1 want's to
> try it out, just let me know.
>
> @Steven: your abstraction module sounds like a really nice idea, I hope you
> get it all sorted without too much a hassle and future maintenance
> requirements (more differences between PySide and PyQt might be introduced
> with a later version of PySide, which in turn requires an update of that
> module?)
>
> @everybody: What's the general consensus of mixing compiler versions in a
> project? E.g. is it legal/safe to compile PySide with VS2010 using Qt libs
> that were built with VS2008? This is what's really irritating me atm: The
> absence of any publicly available x64 Qt installer compiled with VS2010,
> hence I'm building it myself. There really seems to be no such thing
> anywhere, and it's not like VS2010 can be considered exotic, can it?
>
> Stefan

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