Hi Manny,
 
when you say sp1 i take it you mean 2014spa?

 
A>
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From: [email protected]
To: [email protected]
Subject: RE: Crowd FBX won't save in scene
Date: Fri, 7 Jun 2013 15:57:27 +0000

The materials issue is something I repro when batch rendering on more than one 
computer and using “-skip”.I was  asked to test this on the current SP1.From my 
understanding, the scene has to be recreated in the SP1 because there were some 
changes in the core compound most likely.Hopefully that one is fixed, will let 
you know.  Manny PapamanosAutodesk Softimage and MotionBuilder Support  From: 
[email protected] 
[mailto:[email protected]] On Behalf Of Andi Farhall
Sent: Friday, June 07, 2013 11:08 AM
To: [email protected]
Subject: RE: Crowd FBX won't save in scene Hi Ivan, the problem only occurs 
when i've imported an FBX with a few thousand actors. I don't get it at all 
with the simulation scene i generate the FBX from
 
cheers,
 
A>


http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
  http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/ This email and any attachments to it may be 
confidential and are intended solely for the use of the individual to whom it 
is addressed. Any views or opinions expressed are solely those of the author 
and do not necessarily represent those of Hackney Effects Ltd.If you are not 
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 From: [email protected]
To: [email protected]
Subject: RE: Crowd FBX won't save in scene
Date: Fri, 7 Jun 2013 15:05:35 +0000I've also tried the standard point cache 
procedure an i ended up with broken materials in the cache.  Not very handy, so 
at this rate i'll be rendering locally on one machine!
 
 
 
cheers,
 
A>


http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
  http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/ This email and any attachments to it may be 
confidential and are intended solely for the use of the individual to whom it 
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 From: [email protected]
To: [email protected]
Subject: Crowd FBX won't save in scene
Date: Fri, 7 Jun 2013 14:33:18 +0000
Hello,
 
I understand there are issues with CrowdFX and exporting via FBX, and I wanted 
to check if the issues I seem to be having are part of that known issue. I'm 
using 2013sp1
 
I can bake out an FBX fine, and read it into a new scene and it works fine and 
dandy. Then i try and save the scene and it refuses, citing a load of CLSid 
errors. It works as expected if i have less than about a 1000 actors but more 
than this and the problem appears, and seeing as a production sized bake is 
taking nearly an hour to import I'm wastin gtime i haven't got.
 
Apart from that, this is the first time i've opened the crowdFX box and i have 
to say it's pretty darn good.
 
 
cheers,
 
A>

http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21
  http://www.flickr.com/photos/lord_hackney/
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