Hello, having got completely stuffed by crowd texturing and FBX exporting i've 
taken the fairly drastic measure of not using textured characters and just 
using a coloured shader, and also reverted to the conventional point cache way 
of caching rather than using fbx which is much simpler and much quicker.... 
However..... i'm getting issues when rendering on the farm, i.e all my actors 
are now a single colour. Load the scene and render it locally and it's fine 
which makes debugging it rather tricky....
 
I'm using a technique i saw on Stephen Blairs blog for colouring crowds which 
works a treat but i can't be sure if the farm is disliking this, but i've added 
the user attributes to the cache list, i've cached from frame one, rendered 
from frame one and it still comes out incorrectly. I've tried a get and set for 
all the custom attributes on the cached cloud, I even locked the farm 
submission to one machine for the whole sequence and still i'm not getting the 
goods.....
 
I have spoken to someone from another company who was doing crowd stuff 
recently and he said they had to render everything locally as the their farm 
did exactly the same thing. 
 
I'm just wondering if there's anything i've missed before i resign myself to 
rendering everything locally myself.
 
 
cheers,
 
Andi.
 


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