Thanks, that was the answer I was looking for :-) What are the other tricks or is that classified :-)
::Christopher:: > I am currently changing render engines, so studio workflow on the > project will be different in the future. But the following was what I > had in MentalRay: > > Animation Passes (animated characters and props) > Diffuse (colour, no shadows) > Shadow+AO (shadow catchers and casters + Ambient Occlusion) > Mask (block colours of the different elements I wanted from the > other passes, this is more like a global pass) > Animation Zdepth (a blank shader with a depth system for post > applied DOF to save on render times and to help out with compositing) > > Grass Passess > Diffuse > Shadow+AO > > Midground Passes (scene props and scenery in actor area) > Diffuse > Shadow+AO > > Background Passes (background props and scenery) > Diffuse > Shadow+AO > Zdepth (later to be composited with the Animation Zdepth for post > DOF, also includes the Midground) > 2D sphere background (a 2D texture rendered with a sphere projection > in 3D space) > > That gave me some nice results and render times, due to foilage and AO > and everything, I cut a 15-45 minute render to 5-15 minute render. > > I used other tricks to save on render times, but that's up to you. > > -Draise > > > ------------------------------------------------------------------------ > From: [email protected] > To: [email protected] > Subject: Re: Compositing Break down within Studios ? > Date: Sat, 15 Jun 2013 23:28:04 -0700 > CC: [email protected] > > i see what you guys did there! ;) > > *written with my thumbs > > On Jun 15, 2013, at 6:08 PM, Eric Thivierge <[email protected] > <mailto:[email protected]>> wrote: > > Yeah Steven would know best. > > On Jun 15, 2013 8:54 PM, "Guillaume Laforge" > <[email protected] > <mailto:[email protected]>> wrote: > > I don't know personally, Steven Caron maybe ? > > > On Sat, Jun 15, 2013 at 11:52 AM, Christopher > <[email protected] > <mailto:[email protected]>> wrote: > > What are the types of passes/channels, most studios render > out ? A > little survey/research I'm curious to know :) > >

