Thanks, that was the answer I was looking for :-) What are the other
tricks or is that classified :-)

::Christopher::
> I am currently changing render engines, so studio workflow on the
> project will be different in the future. But the following was what I
> had in MentalRay:
>
> Animation Passes (animated characters and props)
>   Diffuse (colour, no shadows)
>   Shadow+AO (shadow catchers and casters + Ambient Occlusion)
>   Mask (block colours of the different elements I wanted from the
> other passes, this is more like a global pass)
>   Animation Zdepth (a blank shader with a depth system for post
> applied DOF to save on render times and to help out with compositing)
>
> Grass Passess
>   Diffuse
>   Shadow+AO
>
> Midground Passes (scene props and scenery in actor area)
>   Diffuse
>   Shadow+AO
>
> Background Passes (background props and scenery)
>   Diffuse
>   Shadow+AO
>   Zdepth (later to be composited with the Animation Zdepth for post
> DOF, also includes the Midground)
>   2D sphere background (a 2D texture rendered with a sphere projection
> in 3D space)
>
> That gave me some nice results and render times, due to foilage and AO
> and everything, I cut a 15-45 minute render to 5-15 minute render.
>
> I used other tricks to save on render times, but that's up to you.
>
> -Draise
>
>
> ------------------------------------------------------------------------
> From: [email protected]
> To: [email protected]
> Subject: Re: Compositing Break down within Studios ?
> Date: Sat, 15 Jun 2013 23:28:04 -0700
> CC: [email protected]
>
> i see what you guys did there! ;) 
>
> *written with my thumbs
>
> On Jun 15, 2013, at 6:08 PM, Eric Thivierge <[email protected]
> <mailto:[email protected]>> wrote:
>
>     Yeah Steven would know best.
>
>     On Jun 15, 2013 8:54 PM, "Guillaume Laforge"
>     <[email protected]
>     <mailto:[email protected]>> wrote:
>
>         I don't know personally, Steven Caron maybe ?
>
>
>         On Sat, Jun 15, 2013 at 11:52 AM, Christopher
>         <[email protected]
>         <mailto:[email protected]>> wrote:
>
>             What are the types of passes/channels, most studios render
>             out ? A
>             little survey/research I'm curious to know :)
>
>

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