I am trying to play with animated sprites in SI. My goals are to create a way to trigger an image sequence when I want it to within the timeline, according to either a trigger in ICE or an animation trigger, like a parameter or expression or a check box.
The image sequence sprite needs to be able to loop, replay, and start at different points in the timeline multiple times. My current workflow is painstakingly slow (preliminary: create the sprite shader, paint it on the sprite object; in animation: animate the object SRT for the new position of that sprite, then go into the shader and animate the new image offset frame - two keyframes - according to need on the timeline - proving inefficient when I have to animate hundreds of sprite animations) For example: typically, something like repetitive gun shot sprites, explosions, and other simple sprite based effects on planes that replay or repeat according to need would come to mind. I need some ideas... -Draise

