I am trying to play with animated sprites in SI. 

My goals are to create a way to trigger an image sequence when I want it to 
within the timeline, according to either a trigger in ICE or an animation 
trigger, like a parameter or expression or a check box. 


The image sequence sprite needs to be able to loop, replay, and start at 
different points in the timeline multiple times. 

My current workflow is painstakingly slow (preliminary: create the sprite 
shader, paint it on the sprite object; in animation: animate the object SRT for 
the new position of that sprite, then go into the shader and animate the new 
image offset frame - two keyframes - according to need on the timeline - 
proving inefficient when I have to animate hundreds of sprite animations)

For example: typically, something like repetitive gun shot sprites, explosions, 
and other simple sprite based effects on planes that replay or repeat according 
to need would come to mind. 

I need some ideas... 



-Draise

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