Hey Nancy,
Make sure you are using 'Portal Light (mia)' node (there are 2 portal_light
nodes) and 'visible in render' (just below 'Tint') is turned off.

Cheers!


On Sat, Jul 6, 2013 at 4:17 AM, Nancy Jacobs <[email protected]> wrote:

> Hey, sorry to bother you guys again so soon, but wondering if anyone knows
> what would make portal lights NOT show the image behind them, in the
> background, wrapped in the environment sphere.
>
> This is an old problem I never could figure out, and it's driving me
> crazy...
>
> I have a room environment where I want to use portal lights, but when I
> turn on area light>visible in render, the portal light blocks the view
> outside. If I switch that off, I get error messages about how it is
> supposed to be on.
>
> A couple years ago Manny sent me a test file which has portal lights
> working as they are supposed to, and I even imported my double-sphere
> environment into it, and the lights work ok with it (they don't block the
> background image), with "area light>visible in render" switched on. Portal
> lights with these same settings block out the same environment background
> in my project. It's one of those visible hi res background spheres, plus a
> visible only to secondary rays HDR sphere to light the scene. IT works in
> the test scene, so why not the real scene?
>
> I swear I've checked everything. In the test file it seems you can check
> all sorts of visibility options on and off, and nothing matters except
> keeping the 'visible in render' parameter in the PORTAL LIGHT/Color section
> switched off, and it still reveals the background, as should be.
>
> Anyway, if anyone has encountered this very frustrating problem, please
> let me know what I could be missing.
>
> Any ideas? Possibilities?
>
> Thanks,
> Nancy
>

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