Get the pointtangent through closest location and plug it into the Point At port of a Direction to rotation node and get the pointnormal through a closest location node and plug it into the Up Vector port of the same Direction to rotation node. That tends to give a relatively stable result which doesn't flip much and smoothly rotates with the flow of the curve.
On Mon, Jul 15, 2013 at 5:49 PM, john clausing <[email protected]>wrote: > Hello all, > > I want to emit particles (rectangles) by volume from a subdivded cube > deformed along a curve. > I want the emitted particles (they don't move) to be within this volume > and oriented by a tangent to the curve.... > > Basically, is there a way to "get" orientation from the curve. > > thank you, > > john >

