Get the pointtangent through closest location and plug it into the Point At
port of a Direction to rotation node and get the pointnormal through a
closest location node and plug it into the Up Vector port of the same
Direction to rotation node.
That tends to give a relatively stable result which doesn't flip much and
smoothly rotates with the flow of the curve.


On Mon, Jul 15, 2013 at 5:49 PM, john clausing <[email protected]>wrote:

> Hello all,
>
> I want to emit particles (rectangles) by volume from a subdivded cube
> deformed along a curve.
> I want the emitted particles (they don't move) to be within this volume
> and oriented by a tangent to the curve....
>
> Basically, is there a way to "get" orientation from the curve.
>
> thank you,
>
> john
>

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