You could use these compounds: 
http://www.si-community.com/community/viewtopic.php?f=19&t=3588

They are designed for particle instances. The quickest way to use them as-is 
with a group is to use a particle cloud as intermediate:

- Emit as many particles as there are group members (look up the size of the 
array returned when you an attribute like NbPoints  from the group).

- Get the group's kine.global.pos, ori, and scl values. These will be arrays so 
use the particles' ID to look up the corresponding value and set PointPosition, 
Orientation, and Scale on creation.

- Use the points' ID as the shape index.

- Get an empty mesh and follow the instructions in the thread.

Alternatively you can skip the particle cloud, break the compounds apart and 
rebuild them to work on the group directly.

Note that you need to use ICE-based material assignments (i.e. Materials array 
plus MaterialID per poly or object). If you need to convert standard material 
assignments then you'll need to script it (though I would expect others have 
already done something similar).

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Arvid Björn
Sent: Tuesday, July 16, 2013 10:12 AM
To: [email protected]
Subject: Topo from group, with UV and materials?

Hey!

Does anyone know of a compound that accepts a group as input and generates a 
the topo of all geometry in the group with UV and materials intact, basically 
what Merge does, but through ICE? 
Cheers!

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