You could use these compounds: http://www.si-community.com/community/viewtopic.php?f=19&t=3588
They are designed for particle instances. The quickest way to use them as-is with a group is to use a particle cloud as intermediate: - Emit as many particles as there are group members (look up the size of the array returned when you an attribute like NbPoints from the group). - Get the group's kine.global.pos, ori, and scl values. These will be arrays so use the particles' ID to look up the corresponding value and set PointPosition, Orientation, and Scale on creation. - Use the points' ID as the shape index. - Get an empty mesh and follow the instructions in the thread. Alternatively you can skip the particle cloud, break the compounds apart and rebuild them to work on the group directly. Note that you need to use ICE-based material assignments (i.e. Materials array plus MaterialID per poly or object). If you need to convert standard material assignments then you'll need to script it (though I would expect others have already done something similar). gray From: [email protected] [mailto:[email protected]] On Behalf Of Arvid Björn Sent: Tuesday, July 16, 2013 10:12 AM To: [email protected] Subject: Topo from group, with UV and materials? Hey! Does anyone know of a compound that accepts a group as input and generates a the topo of all geometry in the group with UV and materials intact, basically what Merge does, but through ICE? Cheers!
<<attachment: winmail.dat>>

