@ Julian & Leonard,
Thank you guys. I will check your scenes and explanations when I get home
later.

@Ciaran,
It does, but only so for the particles with strands. Particles without
strands get filtered out of the logic. So even though I can work out the
orientation I need from the location StrandPosition's, when I set
self.Orientation, it only sets it for the strandy particles, not the
others. That's my main problem. How do I force my set on self.Orientation
to be on the original particle IDs?




On Wed, Jul 17, 2013 at 9:28 AM, Ciaran Moloney <[email protected]>wrote:

> I guess I don't understand the problem....why not do just ID to Location
> >> strand positions ? It's quick and gives you the array you need right
> away.
>
>
> On Wed, Jul 17, 2013 at 1:29 PM, Leonard Koch <[email protected]>wrote:
>
>> Hm somehow my first email didn't get through.
>> The trick is to turn the per point data into arrays, use a lot of find in
>> array nodes and to calculate the direction vector on the strand particles
>> instead of trying to get the strand data from them and then calculating it
>> on the other particles.
>> Hope this helps.
>> Here you can download the scene:
>> https://leonard-koch.squarespace.com/s/SeparatingStrandsAndParticlesForAlan.scn
>> And here is the image of the ice tree used in the scene
>>
>
>
>>
>>
>> On Wed, Jul 17, 2013 at 2:07 PM, Christian Keller <[email protected]>wrote:
>>
>>> If you clone the points clone the id into a new attribute, then you know
>>> which particle is the parent. And add a attribute that it's a clone. You
>>> can use that later to decide not to put orientation values on.
>>> Build a set from you tangent, whatever values and then you can select
>>> the corresponding value from that set.
>>>
>>> I'm not in front of a computer right now, but I'll have a quick look at
>>> it if you don't get it working.
>>>
>>> Chris
>>>
>>>
>>> --
>>> christian keller
>>> visual effects|direction
>>>
>>> m +49 179 69 36 248
>>> f +49 40 386 835 33
>>> [email protected]
>>>
>>> gesendet von meinem iDing
>>>
>>> Am 17.07.2013 um 12:02 schrieb Ciaran Moloney <[email protected]
>>> >:
>>>
>>> Maybe you're not getting the right ID to look up the strandpoints on?
>>>
>>>
>>> On Wed, Jul 17, 2013 at 2:34 AM, Alan Fregtman 
>>> <[email protected]>wrote:
>>>
>>>> I thought that too, but it's not cutting it. :(
>>>>
>>>> The "do stuff" part doesn't get any StrandPosition data for the points
>>>> without strands. (Tried both ID to Location & Point Index to Location.)
>>>>
>>>>
>>>>
>>>> On Tue, Jul 16, 2013 at 9:27 PM, Ciaran Moloney <
>>>> [email protected]> wrote:
>>>>
>>>>> Point ID to location >> get strand positions >> do stuff >> Set
>>>>> Self.Orientation
>>>>>
>>>>>
>>>>>
>>>>> Ciaran
>>>>>
>>>>>
>>>>> On Wed, Jul 17, 2013 at 1:54 AM, Alan Fregtman <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hey guys,
>>>>>>
>>>>>> Scratching my head over this...
>>>>>>
>>>>>> So, I have two sets of particles. One is emitted then a second
>>>>>> particle is born (via Clone Point) and this one gets some strand stuff.
>>>>>> This one follows the original's motion.
>>>>>>
>>>>>> I wanna align the first particle to the strands' tangent from the
>>>>>> second particle. I got this working when it was all with one set of
>>>>>> particle, but now that I separated them, I'm a little lost with the 
>>>>>> context.
>>>>>>
>>>>>> Getting self.StrandPosition to work out the tangents sets the context
>>>>>> to per-point and so if I set any data it does it to that original point I
>>>>>> read the StrandPosition from, therefore I end up affecting my strandy
>>>>>> particles, not the original.
>>>>>>
>>>>>> Any idea how I can get the StrandPosition from the strandy particles
>>>>>> and have it so when I set the Orientation I do so on the original first 
>>>>>> set
>>>>>> of particles?
>>>>>>
>>>>>> Any help appreciated.
>>>>>> Cheers,
>>>>>>
>>>>>>    -- Alan
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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