Thanks for the heads up Vladimir, im not at work right now, so ill check
this up tomorrow but it seems like a step in the right direction.


Cheers,
Ogi.




On Thu, Jul 18, 2013 at 5:05 PM, Vladimir Jankijevic <
[email protected]> wrote:

> here is a screen shot how you could achieve this with some basic filtering
> and without building huge arrays if the geometry is dense. It's also
> crucial to understand where the search is being performed from. Thus the
> last example where we first distribute points on the surface so that we
> search in a more stochastic manner "of the surface" instead of just the
> middle points of polys or edges. Hope this helps a bit
>
> Cheers
> Vladimir
>
>
>
> On Thu, Jul 18, 2013 at 3:33 PM, Ognjen Vukovic <[email protected]> wrote:
>
>> Ok , got that.
>>
>> Thanks Gustavo.
>>
>>
>> On Thu, Jul 18, 2013 at 3:30 PM, Gustavo Eggert Boehs <
>> [email protected]> wrote:
>>
>>> arrg... "point data" not "point that" sorry
>>>
>>
>>
>

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