Thanks for the heads up Vladimir, im not at work right now, so ill check this up tomorrow but it seems like a step in the right direction.
Cheers, Ogi. On Thu, Jul 18, 2013 at 5:05 PM, Vladimir Jankijevic < [email protected]> wrote: > here is a screen shot how you could achieve this with some basic filtering > and without building huge arrays if the geometry is dense. It's also > crucial to understand where the search is being performed from. Thus the > last example where we first distribute points on the surface so that we > search in a more stochastic manner "of the surface" instead of just the > middle points of polys or edges. Hope this helps a bit > > Cheers > Vladimir > > > > On Thu, Jul 18, 2013 at 3:33 PM, Ognjen Vukovic <[email protected]> wrote: > >> Ok , got that. >> >> Thanks Gustavo. >> >> >> On Thu, Jul 18, 2013 at 3:30 PM, Gustavo Eggert Boehs < >> [email protected]> wrote: >> >>> arrg... "point data" not "point that" sorry >>> >> >> >

