The scene's framerate should be exported with 2014 SP2 (and most other versions...)
During import, in the import options, if you want the frame rate from the file, you need to check the "Animation tab > Timeline >Frame Rate" option. The default value for it is unchecked, to prevent making changes to the current scene. FBXImportFrameRate command can be used to set the option too. Regards Min rui -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Pingo van der Brinkloev Sent: Sunday, July 21, 2013 5:42 PM To: [email protected] Subject: Re: FBX issues Hey Sandy, recently had this problem myself. I just focused on how many frames I needed. In my case I needed 10 secs in PAL = 250 frames. So I retained the 30 fps (that fbx loves) in softimage untill I comped. Still very annoying! Cheers Pingo On 20/07/2013, at 09.54, Sandy Sutherland <[email protected]> wrote: > Hi Chris, > > Currently I am working on a workaround, not ideal. > > There seems to be no way to get the FPS right, it defaults to 30fps and no > options. > > Do you think you guys can help? We purely need the FBX exporter to allow us > to either default to the FPS set in Softimage or allow us to select it on > export. > > Thanks > > Sandy > > On 2013/07/20 12:46 AM, Chris Chia wrote: >> Sandy, is this fixed? >> >> >> On 19 Jul, 2013, at 11:00 PM, "Sandy Sutherland" <[email protected]> >> wrote: >> >>> OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with >>> nulls. Problem - our scenes are all PAL so 25fps settings. The FBX seems >>> to default to 30 fps so when we import the FBX file it sets our scene to 30 >>> - and there seems to be no way to stop that or avoid it! So - how do we do >>> this now? There used to be an FPS setting in the FBX options, it has gone >>> AWOL and it is really needed! >>> >>> We did try then resetting the scene to 25, but this seems to introduce a >>> couple of bumps and slight pops in the animation so is not really a >>> solution as we do not want to have to go in and try and clean animation up! >>> >>> Any ideas how to get round this? >>> >>> Thanks >>> >>> S. >>> >>> >
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