It looks like you can use Linear Interpolate with rotation (axis+angle) values 
directly. It seems to be treating that as a special case and implementing some 
clever maths.

gray

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of olivier jeannel
Sent: Wednesday, July 24, 2013 4:34 PM
To: [email protected]
Subject: Re: Set Angular velocity

No more in front of SI right now.
Are you telling me to lineary blend the scalar angles ?

Le 24/07/2013 22:16, Grahame Fuller a écrit :
> Actually, the Linear Interpolate node can take axis-angle values directly. It 
> seems to be doing something clever under the hood to keep the axis constant.
>
> gray
>
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Grahame Fuller
> Sent: Wednesday, July 24, 2013 3:50 PM
> To: [email protected]
> Subject: RE: Set Angular velocity
>
> It's the quaternion maths that limits it to one revolution. Use a rotation 
> data type (axis and angle), break it apart to interpolate the axis and the 
> angle separately, and then put them back together to set the orientation.
>
> gray
>
> From: 
> [email protected]<mailto:[email protected]>
>  [mailto:[email protected]] On Behalf Of olivier jeannel
> Sent: Wednesday, July 24, 2013 2:12 PM
> To: [email protected]<mailto:[email protected]>
> Subject: Re: Set Angular velocity
>
> Thank you Graham !
> Avoiding for the moment the RigidBody, how would I do "cumulative" 
> Orientation ?
> I seems to get something "working" but, it seems to ignore the number of 
> turns (* 360°) and go directly to the closest angular value ...
> Here's my tree :
>
> [cid:[email protected]]
> Le 24/07/2013 17:31, Grahame Fuller a écrit :
>
> AngularVelocity is understood only by the rigid body nodes, not by Simulate 
> Particles (and also understood by mr and other renderers for motion blur).
>
>
>
> So you could either compute and set Orientation yourself, or change your sim 
> to a rigid bodies one.
>
>
>
> gray
>
>
>
> From: 
> [email protected]<mailto:[email protected]>
>  [mailto:[email protected]] On Behalf Of olivier jeannel
>
> Sent: Wednesday, July 24, 2013 10:31 AM
>
> To: [email protected]<mailto:[email protected]>
>
> Subject: Set Angular velocity
>
>
>
> Hi List !
>
>
>
> I was looking at Angular Velocity, is it possibleto set it ? (nothing wants 
> to happen if I set it...)
>
> What I was thinking is something similar to goal (with velocity) with some 
> damp effect.
>
>
>
> So the idea is :
>
> a particle has to reach a rotation angle,
>
> spins to get the correct angle
>
> Goes beyond and ty to stabilize around the goaled rotation angle.
>
>
>
> Exactly what Helge was doing with velocity in his early tutorials (Tutorials 
> that should be append to the holly bible, if you ask me)
>
>
>
> [cid:[email protected]]
>

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