If you have a startframe and an endframe for the animation, just use the weightmap to offset these. E.g. weight 1 -> zero offset, weight 0 -> 15 frames offset ...or the other way round.
> Adam Seeley <[email protected]> hat am 25. Juli 2013 um 13:04 geschrieben: > > Hi folks, > > Wondered if anyone can see an obvious route to what I'm after. > > I love this method Bezier from Bradey Gabe (Hi Bradley!) to get a nice sim > looking animation but with non-sim with full control. > <http://vimeo.com/11079196> > > I'd like to get a bit more control using Weightmaps though so that an object > could build from ground up for example. > e.g. weightmaps on the first and last objects so that the wmap values of 1 > move first and the wmaps value at 0 move last. > > I'm working on it but any pointers would greatly received. > > I'll let you know if I get there first. > > Cheers, > > Adam > --------------------- > <http://www.linkedin.com/in/adamseeleyuk> > <https://vimeo.com/album/2280465> > > > > > > > > > > From: adrian wyer <[email protected]> > To: [email protected] > Sent: Thursday, 25 July 2013, 11:44 > Subject: totally OT, but totally badass > > <https://vimeo.com/69375721#at=0> > > > one of the best grad films i've seen.... > > pacing, fx, soundtrack... stunning! > > this is what i want from the new Bladerunner movie! > > a > > Adrian Wyer > Fluid Pictures > 75-77 Margaret St . > London > W1W 8SY > ++44(0) 207 580 0829 > > [email protected] > www.fluid-pictures.com > > Fluid Pictures Limited is registered in England and Wales . > Company number:5657815 > VAT number: 872 6893 71 > > > >

