If you have a startframe and an endframe for the animation, just use the
weightmap to offset these. E.g. weight 1 -> zero offset, weight 0 -> 15 frames
offset ...or the other way round.


> Adam Seeley <[email protected]> hat am 25. Juli 2013 um 13:04 geschrieben:
> 
>  Hi folks,
> 
>  Wondered if anyone can see an obvious route to what I'm after.
> 
>   I love this method Bezier from Bradey Gabe (Hi Bradley!) to get a nice sim
> looking animation but with non-sim with full control.
>   <http://vimeo.com/11079196>
> 
>  I'd like to get a bit more control using Weightmaps though so that an object
> could build from ground up for example.
>  e.g. weightmaps on the first and last objects so that the wmap values of 1
> move first and the wmaps value at 0 move last.
> 
>  I'm working on it but any pointers would  greatly received.
> 
>  I'll let you know if I get there first.
> 
>  Cheers,
> 
>  Adam
>  ---------------------
>  <http://www.linkedin.com/in/adamseeleyuk>
>         <https://vimeo.com/album/2280465>
> 
> 
> 
> 
> 
> 
> 
> 
> 
>  From: adrian wyer <[email protected]>
>  To: [email protected]
>  Sent: Thursday, 25 July 2013, 11:44
>  Subject: totally OT, but totally badass
> 
>  <https://vimeo.com/69375721#at=0>
> 
> 
>  one of the best grad films i've seen....
> 
>  pacing, fx, soundtrack... stunning!
> 
>  this is what i want from the new Bladerunner movie!
> 
>  a
> 
>  Adrian Wyer
>  Fluid Pictures
>  75-77 Margaret St .
>  London
>  W1W 8SY
>  ++44(0) 207 580 0829
> 
>  [email protected]
>  www.fluid-pictures.com
> 
>  Fluid Pictures Limited is registered in England and Wales .
>  Company number:5657815
>  VAT number: 872 6893 71
> 
> 
> 
> 

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