thanx Helge,
hope to jump the wagon soonish ;)

phi


> Helge Mathee <[email protected]> hat am 2. August 2013 um 12:51
> geschrieben:
> 
>  Hey Philip,
> 
>  the internal mesh representation is current WIP and will change dramatically
> with the next
>  release. We have been experimenting with winged-edge as well as half-edge.
> For data compression
>  we will hopefully end up with a structure which doesn't hold any neighboring
> information until
>  requested.
> 
>  Once you get access to splice you can have a look at the full source of the
> SpliceMesh.kl
> 
>  -H
> 
>  On 02.08.2013 11:53, philipp.oeser wrote:
> 
>      > >      Hi Helge,
> >      Looking forward to this :)
> >      (I actually felt more at home with SCOPs than ICE anyways - old
> > scripting fart)
> > 
> >      regarding FE's internal mesh representation:
> >      is there any info on how this is structured? (half-edge, winged-edge,
> > radial-edge, something else?)
> >      [e.g. was looking at FE's documentation but couldnt find anything
> > regarding neighborhood (aka SI's Neighbor*() methods)]
> > 
> >      thanx
> >      phi
> > 
> >      > Helge Mathee <[email protected]> <mailto:[email protected]> hat
> >      > am 2. August 2013 um 11:15 geschrieben:
> >      >
> >      >
> >      > Hey Eugen,
> >      >
> >      > anything you can write to within the SDK will eventually be supported
> >      > at
> >      > some point.
> >      > The integration I am aiming at for the initial release will have the
> >      > same feature set as the
> >      > maya one. This includes:
> >      >
> >      > - boolean
> >      > - scalar
> >      > - int
> >      > - string
> >      > - vec3
> >      > - quaternion
> >      > - matrices (kinematics)
> >      > - meshes
> >      >
> >      > Since we will be providing the integration as source code as well,
> >      > you'll be able to implement missing types in case you require them
> >      > prior to the corresponding service releases.
> >      >
> >      > -H
> >      >
> >      > On 02.08.2013 11:03, Eugen Sares wrote:
> >      > > Helge, or Paul, two questions:
> >      > > 1 - is it possible with Splice to write to NURBS as well? Curves,
> >      > > foremost. Surfaces would be interesting for experiments, too.
> >      > > 2 - what about the writing to clusters?
> >      > >
> >      > > I assume Splice can only "move" inside the limits of the SDK.
> >      > > Basically, the classic SDK supports NURBS, but not changing
> >      > > clusters.
> >      > >
> >      > > I'm considering porting my curve and extrusion operators to splice,
> >      > > since they are unfinished yet anyway (JScript).
> >      > > Thanks!
> >      > > Eugen
> >      > >
> >      > >
> >      > > Am 02.08.2013 10:51, schrieb Helge Mathee:
> >      > >> The real issue here is performance. ICE by itself is fast, our
> >      > >> core
> >      > >> is fast by itself as well. Now to integrate our core into ICE is
> >      > >> kind
> >      > >> of difficult, essentially due to competition of greedy schedulers.
> >      > >> We
> >      > >> can of course do that by adding a single threaded node inside of
> >      > >> ICE,
> >      > >> but that kind of defeats the purpose. The lack of flexibility for
> >      > >> procedurally created ports within an ICE node also makes it very
> >      > >> hard
> >      > >> to integrate there.
> >      > >>
> >      > >> Of course you can build ICE nodes for specific purposes. For Horde
> >      > >> for example we've integrated in there, but the data streamed is
> >      > >> trivial (1000 matrices etc). Once you get into millions of
> >      > >> particles
> >      > >> the performance will drop.
> >      > >>
> >      > >> I don't think it's required at all to integrate the Splice system
> >      > >> into the ICE graph, since at that point portability won't work
> >      > >> anyway.
> >      > >>
> >      > >> -H
> >      > >>
> >      > >> On 02.08.2013 10:39, Stefan Kubicek wrote:
> >      > >>> Hi Paul,
> >      > >>>
> >      > >>> one question: Since SPLICE for Softimage will use classic
> >      > >>> operators
> >      > >>> rather than ICE, I was wondering what the current status is
> >      > >>> regarding FE interaction with ICE. I remember some of your/Helges
> >      > >>> videos where you showed deformations and other things controlled
> >      > >>> through ICE by talking to a CP App through (what looked like
> >      > >>> generic) ICE nodes. Is this still a viable solution? I never
> >      > >>> found
> >      > >>> any documentation or sample scenes on this (at least not in the
> >      > >>> downloadable packages, I admit I did not scour the Github repo),
> >      > >>> but
> >      > >>> found it really exciting. My hope is that even if SPLICE will not
> >      > >>> be
> >      > >>> integrated with ICE I could still use the detour via a CP
> >      > >>> Application (if I understand the concept correctly).
> >      > >>>
> >      > >>>
> >      > >>>> Hi everyone - now we're back from Siggraph and recovered, we've
> >      > >>>> started
> >      > >>>> working on Spliced Softimage. Should have a first prototype next
> >      > >>>> week.
> >      > >>>>
> >      > 
> > >>>><https://twitter.com/FabricPaul/status/362975245562437632/photo/1>
> >      > >>>>
> >      > >>>> The Hybride guys have been doing some awesome stuff with FE
> >      > >>>> already, so I
> >      > >>>> can't wait to get this into their hands soon :) Eric might stop
> >      > >>>> stalking
> >      > >>>> the Montreal employees as well, which would be nice.
> >      > >>>>
> >      > >>>> A description of Spliced Softimage:
> >      > >>>> Creation:Splice will be integrated into Softimage as a new class
> >      > >>>> of
> >      > >>>> custom
> >      > >>>> operators. Each operator can be setup using the SpliceEditor
> >      > >>>> IDE,
> >      > >>>> defining
> >      > >>>> ports, adding removing them etc, very much like the Scripted
> >      > >>>> Operator
> >      > >>>> Editor. The IDE will also contain a KL Source Code editor as
> >      > >>>> well as
> >      > >>>> functionality for dynamically compiling the code etc. Operators
> >      > >>>> defined
> >      > >>>> with the SpliceEditor will become completely portable between
> >      > >>>> all
> >      > >>>> support
> >      > >>>> host applications, such as Maya, Softimage and Nuke, for
> >      > >>>> example.
> >      > >>>>
> >      > >>>> We are not integrating KL into ICE, for a range of reasons.
> >      > >>>> Splice is
> >      > >>>> targeting areas where ICE doesn't work so well, i.e. Fast
> >      > >>>> procedural
> >      > >>>> geometry, kinematics, simulated rigs, custom OpenGL drawing etc
> >      > >>>> Splice
> >      > >>>> solves the portability issues of moving tools between
> >      > >>>> applications,
> >      > >>>> and as
> >      > >>>> such we try to take a consistent approach within applications.
> >      > >>>>
> >      > >>>> This also means I don't get to make up such compelling slogans
> >      > >>>> as
> >      > >>>> "Spliced
> >      > >>>> ICE baby", which is frankly disappointing.
> >      > >>>>
> >      > >>>> If you want to understand more about Splice, please visit the
> >      > >>>> webpage:
> >      > >>>><http://fabricengine.com/creation/splice/>
> >      > >>>>
> >      > >>>> Cheers,
> >      > >>>>
> >      > >>>> Paul
> >      > >>>>
> >      > >>>
> >      > >>>
> >      > >>
> >      > >
> >      >
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> >      [nhb]
> >             Philipp Oeser
> >             Pipeline Engineer
> >             T       +49 40 - 450 120 - 401
> >             www.nhb.de <http://www.nhb.de>
> > 
> > 
> >      nhb video GmbH | nhb ton GmbH
> > 
> >      Alsterglacis 8 | 20354 Hamburg
> > 
> >             nhb video GmbH, HRB 61617
> >      Geschäftsführer: Michael Vitzthum, Matthias Rewig
> >      nhb ton GmbH, HRB 73877
> >      Geschäftsführer: Michael Vitzthum, Matthias Rewig
> >             [dolby]nhb is Dolby approved
> >             Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte
> > Informationen. Das unerlaubte Weiterleiten dieser Mail ist nicht gestattet.
> > This e-mail may contain confidential and/or privileged information. Any
> > unauthorised disclosure of the material in this e-mail is forbidden.
> > 
> >  > 
















































[nhb]
        Philipp Oeser
        Pipeline Engineer
        T       +49 40 - 450 120 - 401
        www.nhb.de <http://www.nhb.de>


nhb video GmbH | nhb ton GmbH

Alsterglacis 8 | 20354 Hamburg

        nhb video GmbH, HRB 61617
Geschäftsführer: Michael Vitzthum, Matthias Rewig
nhb ton GmbH, HRB 73877
Geschäftsführer: Michael Vitzthum, Matthias Rewig
        [dolby]nhb is Dolby approved
        Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte
Informationen. Das unerlaubte Weiterleiten dieser Mail ist nicht gestattet. This
e-mail may contain confidential and/or privileged information. Any unauthorised
disclosure of the material in this e-mail is forbidden.

Reply via email to