I haven't heard their staff complaining loudly on any blog though, but then I obviously don't know all of them by name :)
That's somewhat beside the point though, the fact is even all those licenses combined are the classic spit in the ocean equivalency to the ocean of viz and suit installed base IMO. Of those Blur uses it as a stop gap to VRay since before VRay was available on every platform out there (I picture an iPhone version coming out soon), ILM features it the way they also featured C4D, or EI, or many of the other softwares that rogue units that represented their own pipeline end to end were allowed to use (which qualifies as nearly anything), And more people than not I heard in Pixo, which is a hugely fragmented company, were fiercely hateful of having to deal with it, but it was hard to give up FumeFX, but even that is changing. I could actually give you five more film companies with a higher profile usage than those for MAX, all of them resenting it every step of the way for the sake of FumeFX and RayFire (not that they're willing to loudly publicize that, might make them look less l337 ;) ). Sorry, my point still stands, and my point is that this is a lot of noise (somewhat justified, I think right now people in the Softimage community are somewhat aligned), but the sense of entitlement coming through from some of the participants, and the over-inflated perception of Max's relevance in the E part of M&E, is IMO disproportionate to the real markets raking the cash in. Even the long standing and much discussed dominance of Max in games has long waned. Maya has taken that over pretty much across the board some time across the ps2/3 xbox/360 transition, and will do even more across the next gap, and a lot of places that still use it (MAX) due to long cycles or due to strong legacy (IE: the WoW team) are often heard groaning through the halls that they've dome to regret the choice they made years back. Anyway... On Fri, Aug 2, 2013 at 10:54 PM, Ben Houston <[email protected]> wrote: > > The disgruntled max users are mostly one-man-bands and TVC/episodical > > boutiques who're not coping too well with the obvious viz shift AFAIK. > > Blur Studios, Scanline VFX, Pixomondo, ILM's digi-matte department are > all major 3DS Max shops. > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Exocortex.com - Passionate CG Software Professionals. > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

