I haven't heard their staff complaining loudly on any blog though, but then
I obviously don't know all of them by name :)

That's somewhat beside the point though, the fact is even all those
licenses combined are the classic spit in the ocean equivalency to the
ocean of viz and suit installed base IMO.
Of those Blur uses it as a stop gap to VRay since before VRay was available
on every platform out there (I picture an iPhone version coming out soon),
ILM features it the way they also featured C4D, or EI, or many of the other
softwares that rogue units that represented their own pipeline end to end
were allowed to use (which qualifies as nearly anything),
And more people than not I heard in Pixo, which is a hugely fragmented
company, were fiercely hateful of having to deal with it, but it was hard
to give up FumeFX, but even that is changing.

I could actually give you five more film companies with a higher profile
usage than those for MAX, all of them resenting it every step of the way
for the sake of FumeFX and RayFire (not that they're willing to loudly
publicize that, might make them look less l337 ;) ).

Sorry, my point still stands, and my point is that this is a lot of noise
(somewhat justified, I think right now people in the Softimage community
are somewhat aligned), but the sense of entitlement coming through from
some of the participants, and the over-inflated perception of Max's
relevance in the E part of M&E, is IMO disproportionate to the real markets
raking the cash in.

Even the long standing and much discussed dominance of Max in games has
long waned. Maya has taken that over pretty much across the board some time
across the ps2/3 xbox/360 transition, and will do even more across the next
gap, and a lot of places that still use it (MAX) due to long cycles or due
to strong legacy (IE: the WoW team) are often heard groaning through the
halls that they've dome to regret the choice they made years back.

Anyway...


On Fri, Aug 2, 2013 at 10:54 PM, Ben Houston <[email protected]> wrote:

> > The disgruntled max users are mostly one-man-bands and TVC/episodical
> > boutiques who're not coping too well with the obvious viz shift AFAIK.
>
> Blur Studios, Scanline VFX, Pixomondo, ILM's digi-matte department are
> all major 3DS Max shops.
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

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