Thanks Grahame will check this out!
On 08/08/2013 17:51, Grahame Fuller wrote:
Back when Softimage 2012 was in beta, I built a convex hull compound. The
actual goal was to get familiar with ICE modeling, and it was a bit of failure
since I only used two topo nodes and the rest was maths and logic.
A while back I revisited the compound to refactor it, add comments, and
generally make it presentable but I never finished. Anyway, I'm attaching what
I made so far in case it's useful. It's also here:
https://dl.dropboxusercontent.com/u/7703976/Gift%20Wrap%20No%20Coplanar.1.1.xsicompound
As the name suggests, it doesn't handle coplanar points. I think that's going
to need Delaunay triangulation to be fully bulletproof.
gray
From: [email protected]
[mailto:[email protected]] On Behalf Of Tim Bolland
Sent: Thursday, August 08, 2013 11:38 AM
To: [email protected]
Subject: Re: Convex Hull in ICE
Your right, for this I would be looking to create something like this in ICE. I
had a look at Guillaume's plug-in and it works great for what I would like to
achieve but my main aim here is to learn . In fact for the first step I would
settle for making just a 2D convex hull like on Alok's blog.
Cheers,
Tim
p.s After playing around with the Guillaume's convex hull topo compound I must
say it's pretty awesome!
On 08/08/2013 17:11, Alan Fregtman wrote:
I imagine you're looking for "pure" ICE approaches, but for what it's worth,
Guillaume Laforge made a C++ ICE node for convex hulls and was kind enough to provide its
sourcecode as well:
http://frenchdog.wordpress.com/2012/01/05/happy-2012/
On Thu, Aug 8, 2013 at 10:57 AM, Tim Bolland
<[email protected]<mailto:[email protected]>> wrote:
Here is one for the technical guys out there. I'm currently having a play
around with making a convex hull compound in ICE, and have been looking at the
great Alok Gandhi blog as a guide (
http://alokgandhi.com/blog/2011/04/17/convex-hull-maths-can-be-fun/ ). How ever
due to my lacking knowledge in ICE array manipulation, I'm having trouble
putting it into practice.
Has anyone had a play with this sort of stuff before? I image it's the kind of
exercise that would prove useful for learning.
Regards,
Tim