Hey guys,is it possible to access an ActionSource object in C++ during the evaluation of a CustomOperator?
I always receive 0 items when accessing the GetItems() method. Any ideas? Trying to get animation data into Splice :) -H
Hey guys,is it possible to access an ActionSource object in C++ during the evaluation of a CustomOperator?
I always receive 0 items when accessing the GetItems() method. Any ideas? Trying to get animation data into Splice :) -H