no clue about the Max side of things, but have u tried .xsi (crosswalk) instead of FBX? You might be more lucky with that
On Mon, Aug 12, 2013 at 4:07 PM, Darren Blencowe | VA < [email protected]> wrote: > Uhm my thread was buried in a **test** :( - anyone!?**** > > ** ** > > ** ** > > Hi Folks,**** > > ** ** > > In soft 2013sp1, I've got a model with a normal map on it, in tangent > space.**** > > I exported the FBX and read it into Max.**** > > The normal map appears to not work if set to Tangent, but it does if set > to Local xyz.**** > > ** ** > > The model will ultimately be going into a game engine, and it has to work > in Tangent.**** > > ** ** > > In Soft, I just add a Tangent property to the object.**** > > How do I set the object to work in Tangent Space in Max?**** > > ** ** > > Any pointers or help if there are known issues or ping me off list for > help on the Max side would be fab!**** > > ** ** > > Cheers,**** > > ** ** > > D.**** > > ** ** > > ** ** > > ** ** >

