no clue about the Max side of things, but have u tried .xsi (crosswalk)
instead of FBX? You might be more lucky with that


On Mon, Aug 12, 2013 at 4:07 PM, Darren Blencowe | VA <
[email protected]> wrote:

> Uhm my thread was buried in a **test** :(   - anyone!?****
>
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> Hi Folks,****
>
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>
> In soft 2013sp1, I've got a model with a normal map on it, in tangent
> space.****
>
> I exported the FBX and read it into Max.****
>
> The normal map appears to not work if set to Tangent, but it does if set
> to Local xyz.****
>
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> The model will ultimately be going into a game engine, and it has to work
> in Tangent.****
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> In Soft, I just add a Tangent property to the object.****
>
> How do I set the object to work in Tangent Space in Max?****
>
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> Any pointers or help if there are known issues or ping me off list for
> help on the Max side would be fab!****
>
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> Cheers,****
>
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> D.****
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