If you follow our video you'll get it working. :) You shouldn't be
translating your model nulls though. That's asking for trouble. :p

If you wanna move the model and you don't have a control, prod your nearest
rigger or add a master SRT control yourself to move the thing around... but
leave the model null alone.



On Fri, Aug 16, 2013 at 2:07 PM, Miquel Campos <[email protected]>wrote:

> Hello David,
>
> (Shameless plug ) Have you check our video about this topic?
> https://vimeo.com/68359879
>
> Cheers,
> Miquel
>
>
> ----------------------------------------------------
>
> Miquel Campos
> www.miquelTD.com
>
>
>
> 2013/8/16 David Rivera <[email protected]>
>
>> Hi list, I´ve seen this video a couple of times now (more than 5 years
>> come and go with
>> other "Dorito" posts): https://vimeo.com/14421580
>> and I follow this setup all good, but when it comes to animation, I
>> translate the model
>> the doritos go wild, shooting themselves in every direction.
>>
>> I have cloned the head, and it still is a child to the bone head, which
>> in turn, is also
>> child of the neck, spine, etc..children of the COG null model)
>>
>> I´ve also set equals expression on the StaticKineState from the
>> "constraints" to the
>> "deformers" on all rotation, translation and scaling. (so later on I can
>> also scale the
>> COG Null Model and still adjust themselves to the new scale of the model
>> + face).
>> My workflow on SI 2012 is:
>>
>> * Model head mesh
>> *Create a general Null Model for this and child everything under it.
>> * Rig head bones and envelope to.
>> * Shape manager -> Create simple smile on original face
>> * Clone Head mesh / hide original
>> * Remove envelope cluster from Clone head. Re-envelop to new null (for
>> weight paint)
>> * Create the null for "constraint" and "offset" child/parent like in
>> video. Object to cluster -> select edge of smile
>> * Paint weights for "offset"
>> * I select the hidden Mesh Head, and go to shape manager, slide from 0 to
>> 1 to test smile plus "constraint".
>> Works.
>>
>> I repeat the creation of "constaint" and "offset" for the rest of the
>> mouth, and when I translate the head mesh
>> with the general null model, all constraints on the clone head go wild.
>> What extra step should I set up?
>>
>> Thanks.
>> David R.
>>
>>
>

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