If you follow our video you'll get it working. :) You shouldn't be translating your model nulls though. That's asking for trouble. :p
If you wanna move the model and you don't have a control, prod your nearest rigger or add a master SRT control yourself to move the thing around... but leave the model null alone. On Fri, Aug 16, 2013 at 2:07 PM, Miquel Campos <[email protected]>wrote: > Hello David, > > (Shameless plug ) Have you check our video about this topic? > https://vimeo.com/68359879 > > Cheers, > Miquel > > > ---------------------------------------------------- > > Miquel Campos > www.miquelTD.com > > > > 2013/8/16 David Rivera <[email protected]> > >> Hi list, I´ve seen this video a couple of times now (more than 5 years >> come and go with >> other "Dorito" posts): https://vimeo.com/14421580 >> and I follow this setup all good, but when it comes to animation, I >> translate the model >> the doritos go wild, shooting themselves in every direction. >> >> I have cloned the head, and it still is a child to the bone head, which >> in turn, is also >> child of the neck, spine, etc..children of the COG null model) >> >> I´ve also set equals expression on the StaticKineState from the >> "constraints" to the >> "deformers" on all rotation, translation and scaling. (so later on I can >> also scale the >> COG Null Model and still adjust themselves to the new scale of the model >> + face). >> My workflow on SI 2012 is: >> >> * Model head mesh >> *Create a general Null Model for this and child everything under it. >> * Rig head bones and envelope to. >> * Shape manager -> Create simple smile on original face >> * Clone Head mesh / hide original >> * Remove envelope cluster from Clone head. Re-envelop to new null (for >> weight paint) >> * Create the null for "constraint" and "offset" child/parent like in >> video. Object to cluster -> select edge of smile >> * Paint weights for "offset" >> * I select the hidden Mesh Head, and go to shape manager, slide from 0 to >> 1 to test smile plus "constraint". >> Works. >> >> I repeat the creation of "constaint" and "offset" for the rest of the >> mouth, and when I translate the head mesh >> with the general null model, all constraints on the clone head go wild. >> What extra step should I set up? >> >> Thanks. >> David R. >> >> >

