I've got several particle strands which overlap. They are also transparent. 
When they render the transparency is additive where they overlap. I want to 
render them as though they were a matte, but still transparent. In other words 
if I were to render them as 100% opaque white as a pass, then reduce 
transparency in composite, thats the appearance I want. But I want to do this 
at render time, not comp. Transparency should not be additive. Is that possible?

And I'm trying to avoid doing this as a pass.

Thanks.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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