Yes but unless I'm missing something...they are arranged from large to small. I'd like to find a way to make them all the same size in UV space...so the smallest quad/tri is the same size as the largest.
Kris On Tue, Aug 27, 2013 at 6:34 PM, Matt Lind <[email protected]> wrote: > Property > Texture Project > Unique UVs (polymesh)**** > > ** ** > > Adjust ‘angle grouping tolerance’ as desired. Set to zero to make each > polygon individually unwrapped.**** > > ** ** > > Adjust U and V pixels at bottom to control spacing between polygons.**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Kris Rivel > *Sent:* Tuesday, August 27, 2013 3:30 PM > *To:* Softimage List > *Subject:* Re: unique UVs but same size**** > > ** ** > > I need each triangle and quad to occupy a unique uv space but occupy the > same..or relatively the same area as every other triangle or quad.**** > > ** ** > > Kris**** > > ** ** > > On Tue, Aug 27, 2013 at 6:25 PM, Alan Fregtman <[email protected]> > wrote:**** > > Did you mean polygon islands or are you unwrapping individual polygons?*** > * > > ** ** > > ** ** > > On Tue, Aug 27, 2013 at 5:58 PM, Kris Rivel <[email protected]> wrote:** > ** > > Anyway to create unique UVs so that each poly is the same size? Unfold > does increasing and decreasing size but I'd love for something in the > middle...same size. Any suggestions?**** > > ** ** > > Kris**** > > ** ** > > ** ** >

