Yes but unless I'm missing something...they are arranged from large to
small.  I'd like to find a way to make them all the same size in UV
space...so the smallest quad/tri is the same size as the largest.

Kris


On Tue, Aug 27, 2013 at 6:34 PM, Matt Lind <[email protected]> wrote:

> Property > Texture Project > Unique UVs (polymesh)****
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> Adjust ‘angle grouping tolerance’ as desired.  Set to zero to make each
> polygon individually unwrapped.****
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> Adjust U and V pixels at bottom to control spacing between polygons.****
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> Matt****
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Kris Rivel
> *Sent:* Tuesday, August 27, 2013 3:30 PM
> *To:* Softimage List
> *Subject:* Re: unique UVs but same size****
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> I need each triangle and quad to occupy a unique uv space but occupy the
> same..or relatively the same area as every other triangle or quad.****
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> Kris****
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> On Tue, Aug 27, 2013 at 6:25 PM, Alan Fregtman <[email protected]>
> wrote:****
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> Did you mean polygon islands or are you unwrapping individual polygons?***
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> On Tue, Aug 27, 2013 at 5:58 PM, Kris Rivel <[email protected]> wrote:**
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> Anyway to create unique UVs so that each poly is the same size?  Unfold
> does increasing and decreasing size but I'd love for something in the
> middle...same size.  Any suggestions?****
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> Kris****
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