Been searching around for methods to take a polymesh where every poly has
been disconnected and do some random rotation and scaling based on
proximity to a mesh or inside a null, etc. to get a nice offset effect.
 Any suggestions?  I don't really need a particle method unless its the
only option.  I can get something working with some of the built in stuff
but it either moves the entire mesh or just one island/poly.

Kris

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