If you're doing a simulation, you wanna make sure your Bend or whatever
deformer operator is in the POST-SIMULATION stack.

When you have a Simulation stack marker anything under Animation only
evaluates on the first frame.



On Tue, Aug 27, 2013 at 5:33 AM, Adam Seeley <[email protected]> wrote:

> Seems to work fine...2013sp1
>
> I'm always chucking standard deformers onto particle clouds. Waves etc.
>
>  Adam
> ---------------------
> http://www.linkedin.com/in/adamseeleyuk<http://www.linkedin.com/profile/view?id=21162305>
>  https://vimeo.com/adamseeley <https://vimeo.com/album/2280465>
>
>
>
>
>   ------------------------------
>  *From:* Pingo van der Brinkloev <[email protected]>
> *To:* [email protected]
> *Sent:* Tuesday, 27 August 2013, 8:32
>
> *Subject:* Deform ICE pointcloud, not
>
> Hey list,
>
> I wanted to apply a bend operator (or whatever ole deformer) to a
> pointcloud and I just assumed that I could. But I can't deform an ICE
> pointcloud? Was that the old legacy particles?
>
> - Would I have to build the deformer in ICE (with getters and setters and
> some math) and apply it under post sim?
>
> Cheers!
>
>
>

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