If you're doing a simulation, you wanna make sure your Bend or whatever deformer operator is in the POST-SIMULATION stack.
When you have a Simulation stack marker anything under Animation only evaluates on the first frame. On Tue, Aug 27, 2013 at 5:33 AM, Adam Seeley <[email protected]> wrote: > Seems to work fine...2013sp1 > > I'm always chucking standard deformers onto particle clouds. Waves etc. > > Adam > --------------------- > http://www.linkedin.com/in/adamseeleyuk<http://www.linkedin.com/profile/view?id=21162305> > https://vimeo.com/adamseeley <https://vimeo.com/album/2280465> > > > > > ------------------------------ > *From:* Pingo van der Brinkloev <[email protected]> > *To:* [email protected] > *Sent:* Tuesday, 27 August 2013, 8:32 > > *Subject:* Deform ICE pointcloud, not > > Hey list, > > I wanted to apply a bend operator (or whatever ole deformer) to a > pointcloud and I just assumed that I could. But I can't deform an ICE > pointcloud? Was that the old legacy particles? > > - Would I have to build the deformer in ICE (with getters and setters and > some math) and apply it under post sim? > > Cheers! > > >

