It's been there forever, and not only in absolute mode. It's probably due
to a floating point rounding error. It's so easy to fix that it has never
been a problem.
The fix: select your whole mesh, then make sure no locks are set in the
Weight Editor, click on any deformer column to select all the values for
that deformer, and add 0 with the normalize option turned on.


PS: I remember stumbling upon the website of your company a few years
ago... I had a good time fighting that yellow character! :)



On 30 August 2013 16:20, wavo <[email protected]> wrote:

>  Hi list,
>
>
> I've discovered a strange behavior when weightpaintig on an envelope,when
> painting in absolut-mode sometimes affected points are  not distributed at
> 100 percent, the weighteditor also shows a red error confirmation.  I
> didn't found a  known bug  in the releasenotes.
> same in 2012sap 2014 -/-sp1 sp2
> To reproduce this behavior do the following:
> Create an high detailed symmetrical shape(sphere) add some symmetrical
> bones(y-z plane) and make an envelope,than change the values by painting in
> add and smooth-mode watch an  locked weight-edtor-window.
>
> tia if confirmed
>
>
> *Walter Volbers***
>  Senior Animator
>
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> **Animation & Digital Effects GmbH
>
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>
> Telefon +49 (0) 69.48 000 55.50
> Telefax +49 (0) 69.48 000 55.15
>
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> *
>
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