It's been there forever, and not only in absolute mode. It's probably due to a floating point rounding error. It's so easy to fix that it has never been a problem. The fix: select your whole mesh, then make sure no locks are set in the Weight Editor, click on any deformer column to select all the values for that deformer, and add 0 with the normalize option turned on.
PS: I remember stumbling upon the website of your company a few years ago... I had a good time fighting that yellow character! :) On 30 August 2013 16:20, wavo <[email protected]> wrote: > Hi list, > > > I've discovered a strange behavior when weightpaintig on an envelope,when > painting in absolut-mode sometimes affected points are not distributed at > 100 percent, the weighteditor also shows a red error confirmation. I > didn't found a known bug in the releasenotes. > same in 2012sap 2014 -/-sp1 sp2 > To reproduce this behavior do the following: > Create an high detailed symmetrical shape(sphere) add some symmetrical > bones(y-z plane) and make an envelope,than change the values by painting in > add and smooth-mode watch an locked weight-edtor-window. > > tia if confirmed > > > *Walter Volbers*** > Senior Animator > > *FIFTYEIGHT*** 3D > **Animation & Digital Effects GmbH > > Kontorhaus Osthafen > Lindleystraße 12 > 60314 Frankfurt am Main > Germany > > Telefon +49 (0) 69.48 000 55.50 > Telefax +49 (0) 69.48 000 55.15 > > *mailto:[email protected] <[email protected]> > http://www.fiftyeight.com > * > > -------------------------------------------------------- > ESC*58* > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH > > *http://www.ESC58.de > * > ** >

