Using an array of vec3 is not more complicate at all. Did you tried ?
Also it gives you more freedom as you can add or delete vectors easily
without changing the ICE graph. Also, the graph is smaller (and so could be
faster to resolve).



On Tue, Sep 3, 2013 at 3:43 AM, Nicolas Esposito <[email protected]> wrote:

> http://upload.wikimedia.org/wikipedia/en/1/16/Drevil_million_dollars.jpg
>
> Raycast sounds more straight forward....array of vec3...I'll better start
> study some stuff :-D
>
> Do you think that the "4 vectors at 90°" is a good solution or something
> else could do the trick?
>
> anyway thanks :)
>
>
> 2013/9/3 Guillaume Laforge <[email protected]>
>
>> Or better, an array of vec3.
>> On Sep 2, 2013 9:49 PM, "Alan Fregtman" <[email protected]> wrote:
>>
>>> *>> First of all, it is possible to "fire" 4 vectors in 4 different (
>>> consistent ) directions? Any suggestions?*
>>>
>>> Sounds like you want 4 Raycast nodes.
>>>
>>>
>>>
>>> On Sun, Sep 1, 2013 at 4:41 PM, Nicolas Esposito <[email protected]>wrote:
>>>
>>>> Hi guy,
>>>>
>>>> I'm attempting to do something very similar to the "marker tracking"
>>>> that Paul Smith did a while ago.
>>>> So far I've been able to track a red dot based on one of his tutorials
>>>>
>>>> https://vimeo.com/20598209
>>>>
>>>> As you can see the direction of the the particle have been randomized,
>>>> so its always checking if is on red and this bit is working fine, but I'm
>>>> not able to keep it "stable", menas at the perfect center
>>>>
>>>> What I was thinking to do is something like this:
>>>> Check the lenght of 4 vectors ( X plus, Y plus, X minus, Y minus, so 4
>>>> vectors at 90° ) in order to keep the particle always at the center of the
>>>> dot, since it will be something like the average of X Plus and X Minus,
>>>> same thing for the Y
>>>>
>>>> So basically I want to check the vector lenght from the point 'till it
>>>> reaches the red, do the same thing for the opposite vector, and set the
>>>> average, so its stays in the center
>>>>
>>>> First of all, it is possible to "fire" 4 vectors in 4 different (
>>>> consistent ) directions?
>>>> Any suggestions?
>>>>
>>>> Hope it makes sense :D
>>>>
>>>> Cheers
>>>>
>>>
>>>
>

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