If you're doing static short fur, use the classic hair tool since the hair will be procedurally built by the renderer instead of being procedurally built by ICE and then transferred to the renderer. If you have a lot of hair, the transfer of data from ICE to the renderer can become a long process. Building it directly in the renderer will eliminate that step.

-Mathieu

On 03/09/2013 8:08 AM, olivier jeannel wrote:
Hi gang,

I'm asked for doing a realistic fur on a deer head. Mean short hair fur and not simulated (IMHO).
I was wondering if we had good (ice) tools to do it easily nowadays...
Isn't it simplest / safest to go the classic Joe Alter (the beloved) hair route ? Or would you recomend Melena or kristinka, in your experience for that type of work ?


Thanks !

Olivier




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