Is there a way to generate a texture map from a weight map, based on the
uvs?

This would be sort of similar to the way Zbrush works in that you paint on
the model, then the program fits the image to your uvs when you generate
the map?

Thanks!


Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>

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