Is there a way to generate a texture map from a weight map, based on the uvs?
This would be sort of similar to the way Zbrush works in that you paint on the model, then the program fits the image to your uvs when you generate the map? Thanks! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models<http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher>

