My problem is how softimage exports obj files.
I've tested exporting a mesh with nice uv's and re-importing it, without
going into zbrush. its broken most of the time.
This seems to be fixed in 2014, but not everyone on the team has updated
so I need to work around this problem.
My best solution is to edit my uvs with zbrush.
At least it seems like ZB understands how to export obj files
On 2013/09/09 10:28 PM, Chris Concepcion wrote:
Hi Gerbrand
Usually I get this problem from softimage to maya...It totally screws
my UV's in maya.
But from softimage to Zbrush I use OBJ. Also when projecting are you
using the "PROJECT ALL" in the subtool menu cause this one always
works for me in the newest version of Zbrush.
I do not know the technique you are using to grab the detail so will
be good to know that. Cause that is where it could break.
Also after Zbrush I guess you are going back to softimage right ?
Cause that one should work fine.
Let us know how you go.
Chris C.
nanoconstrukt.com <http://nanoconstrukt.com>
On Mon, Sep 9, 2013 at 7:40 PM, Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
Hey Guys and Girls.
I've done a search on broken uv's in the archive, and it seems
like I'm not the only one having this problem.
No solution though :(
The problem is as follows:
I modelled an elephant in zbrush.
Imported the highress mesh into soft and re-modelled with proper
topology and uv's.
As soon as I export the model to go and grab the detail in zbrush,
The uvs on the one side of the model breaks.
Each face in a uv island is now separated into each own island.
Most faces are flipped, but the uv layout looks the same.
Anyone seen this and found a fix?
Thanks
Gerbrand
--
Chris Concepcion
nanoconstrukt.com <http://nanoconstrukt.com>