My problem is how softimage exports obj files.
I've tested exporting a mesh with nice uv's and re-importing it, without going into zbrush. its broken most of the time. This seems to be fixed in 2014, but not everyone on the team has updated so I need to work around this problem.
My best solution is to edit my uvs with zbrush.
At least it seems like ZB understands how to export obj files
On 2013/09/09 10:28 PM, Chris Concepcion wrote:
Hi Gerbrand

Usually I get this problem from softimage to maya...It totally screws my UV's in maya. But from softimage to Zbrush I use OBJ. Also when projecting are you using the "PROJECT ALL" in the subtool menu cause this one always works for me in the newest version of Zbrush. I do not know the technique you are using to grab the detail so will be good to know that. Cause that is where it could break. Also after Zbrush I guess you are going back to softimage right ? Cause that one should work fine.
Let us know how you go.

Chris C.

nanoconstrukt.com <http://nanoconstrukt.com>




On Mon, Sep 9, 2013 at 7:40 PM, Gerbrand Nel <[email protected] <mailto:[email protected]>> wrote:

    Hey Guys and Girls.
    I've done a search on broken uv's in the archive, and it seems
    like I'm not the only one having this problem.
    No solution though  :(
    The problem is as follows:
    I modelled an elephant in zbrush.
    Imported the highress mesh into soft and re-modelled with proper
    topology and uv's.
    As soon as I export the model to go and grab the detail in zbrush,
    The uvs on the one side of the model breaks.
    Each face in a uv island is now separated into each own island.
    Most faces are flipped, but the uv layout looks the same.
    Anyone seen this and found a fix?
    Thanks
    Gerbrand




--
Chris Concepcion

nanoconstrukt.com <http://nanoconstrukt.com>


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